# preset.py # # Change the look of Adwaita, with ease # Copyright (C) 2022 Gradience Team # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . import json import os from gradience.frontend.settings_schema import settings_schema from gradience.backend.utils.common import to_slug_case from gradience.backend.logger import Logger logging = Logger() presets_dir = os.path.join( os.environ.get("XDG_CONFIG_HOME", os.environ["HOME"] + "/.config"), "presets", ) class Preset: variables = {} palette = {} custom_css = { "gtk4": "", "gtk3": "", } plugins = {} display_name = "New Preset" preset_path = "new_preset" badges = {} def __init__(self, preset_path=None, text=None, preset=None): if preset_path: self.load_preset(preset_path=preset_path) elif text: # load from resource self.load_preset(text=text) elif preset: # css or dict self.load_preset(preset=preset) else: raise Exception("Failed to create a new Preset object: Preset created without content") def load_preset(self, preset_path=None, text=None, preset=None): try: if not preset: if text: preset_text = text elif preset_path: self.preset_path = preset_path with open(self.preset_path, "r", encoding="utf-8") as file: preset_text = file.read() file.close() else: raise Exception("load_preset must be called with a path, text, or preset") preset = json.loads(preset_text) self.display_name = preset["name"] self.variables = preset["variables"] self.palette = preset["palette"] if "badges" in preset: self.badges = preset["badges"] else: self.badges = {} if "custom_css" in preset: self.custom_css = preset["custom_css"] else: for app_type in settings_schema["custom_css_app_types"]: self.custom_css[app_type] = "" except Exception as e: if self.preset_path: logging.error(f"Failed to load preset {self.preset_path}. Exc: {e}") else: logging.error(f"Failed to load preset with unknown path. Exc: {e}") # Rename an existing preset def rename_preset(self, name): self.display_name = name old_path = self.preset_path self.preset_path = os.path.join( os.path.dirname(self.preset_path), to_slug_case(name) + ".json") self.save_preset(to=self.preset_path) os.remove(old_path) # Save a new user preset (or overwrite one) def save_preset(self, name=None, plugins_list=None, to=None): self.display_name = name if name else self.display_name if to is None: filename = to_slug_case(name) if name else "new_preset" self.preset_path = os.path.join( presets_dir, "user", filename + ".json") else: self.preset_path = to if not os.path.exists( os.path.join( presets_dir, "user", ) ): os.makedirs( os.path.join( presets_dir, "user", ) ) if plugins_list is None: plugins_list = {} else: plugins_list = plugins_list.save() with open(self.preset_path, "w", encoding="utf-8") as file: object_to_write = { "name": self.display_name, "variables": self.variables, "palette": self.palette, "custom_css": self.custom_css, "plugins": plugins_list, } file.write(json.dumps(object_to_write, indent=4)) file.close() def validate(self): return True