37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
|
// Isotope Updater
|
||
|
// Copyright (C) 2020 Nichole Mattera
|
||
|
//
|
||
|
// This program is free software; you can redistribute it and/or
|
||
|
// modify it under the terms of the GNU General Public License
|
||
|
// as published by the Free Software Foundation; either version 2
|
||
|
// of the License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU General Public License
|
||
|
// along with this program; if not, write to the Free Software
|
||
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
|
||
|
#include "Action.hpp"
|
||
|
|
||
|
using namespace std;
|
||
|
|
||
|
namespace dsu::models {
|
||
|
Action::Action(ActionButton actionButton, string actionText) {
|
||
|
button = actionButton;
|
||
|
text = actionText;
|
||
|
textTexture = NULL;
|
||
|
textWidth = 0;
|
||
|
textHeight = 0;
|
||
|
}
|
||
|
|
||
|
Action::~Action() {
|
||
|
if (textTexture != NULL) {
|
||
|
SDL_DestroyTexture(textTexture);
|
||
|
textTexture = NULL;
|
||
|
}
|
||
|
}
|
||
|
}
|