// Isotope Updater // Copyright (C) 2020 Nichole Mattera // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #pragma once #include #include #include #include #include namespace dsu { class AssetManager { public: /* Textures */ static inline SDL_Texture * a_button = NULL; static inline SDL_Texture * b_button = NULL; static inline SDL_Texture * x_button = NULL; static inline SDL_Texture * y_button = NULL; static inline SDL_Texture * handheld = NULL; static inline SDL_Texture * checkmark = NULL; static inline SDL_Texture * downloading = NULL; static inline SDL_Texture * icon = NULL; /* Colors */ static inline ColorSetId theme; static inline SDL_Color background; static inline SDL_Color sidebard_background; static inline SDL_Color header_footer_divider; static inline SDL_Color header_bullet; static inline SDL_Color list_divider; static inline SDL_Color active_player_indicator; static inline SDL_Color player_indicator; static inline SDL_Color selected_background; static inline SDL_Color selected_border_1; static inline SDL_Color selected_border_2; static inline SDL_Color modal_faded_background; static inline SDL_Color modal_background; static inline SDL_Color text; static inline SDL_Color active_text; static inline SDL_Color disabled_text; /* Fonts */ static inline PlFontData standardFontData; static inline TTF_Font * header_font = NULL; static inline TTF_Font * body_font = NULL; static inline TTF_Font * subbody_font = NULL; static inline PlFontData extendedFontData; static inline TTF_Font * button_font = NULL; static inline TTF_Font * large_button_font = NULL; static bool initialize(); static void dealloc(); static void setRenderColor(SDL_Color color); static SDL_Texture * loadAsset(std::string file); }; }