// Isotope Updater // Copyright (C) 2020 Nichole Mattera // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #include "Scene.hpp" namespace dsu { Scene::Scene() { _touchedView = NULL; } void Scene::render(SDL_Rect rect, double dTime) { for (auto const& view : subviews) { if (!view->hidden) { SDL_Rect subviewFrame = view->frame; view->render({ rect.x + subviewFrame.x, rect.y + subviewFrame.y, subviewFrame.w, subviewFrame.h }, dTime); } } } void Scene::touchStarted() { for (auto const& view : subviews) { // TODO: Check if touch is within the view if (view->isTouchable) { _touchedView = view; _touchedView->touchStarted(); } } } void Scene::touchMoved() { if (_touchedView != NULL) { _touchedView->touchMoved(); } } void Scene::touchEnded() { if (_touchedView != NULL) { _touchedView->touchEnded(); } } void Scene::addSubView(View * view) { view->superview = NULL; subviews.push_back(view); } void Scene::removeSubView(View * view) { view->superview = NULL; subviews.remove(view); } }