// Isotope Updater // Copyright (C) 2020 Nichole Mattera // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #include #include #include #include #include "FileManager.hpp" #include "AssetManager.hpp" #include "ConfigManager.hpp" #include "SceneDirector.hpp" using namespace dsu; using namespace std; using namespace swurl; int main(int argc, char **argv) { SessionManager::initialize(); SessionManager::userAgent = string("Isotope-updater/") + VERSION; nxlinkStdio(); ConfigManager::initialize(); if (ConfigManager::shouldUseProxy()) { SessionManager::proxyUrl = ConfigManager::getProxy(); SessionManager::proxyUsername = ConfigManager::getProxyUsername(); SessionManager::proxyPassword = ConfigManager::getProxyPassword(); } SceneDirector * sceneDirector = new SceneDirector(); if (!SceneDirector::renderer || !SceneDirector::window) { return -1; } if (!AssetManager::initialize()) { AssetManager::dealloc(); return -1; } // Main Game Loop while (appletMainLoop()) { if (!sceneDirector->direct()) break; } AssetManager::dealloc(); delete sceneDirector; ConfigManager::dealloc(); SessionManager::dealloc(); return 0; }