Future plans.
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@ -12,7 +12,7 @@ Compact, cycle-accurate NES emulator in ~1000 lines of C++.
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![The Legend of Zelda](./img/zelda.png)
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## How are lines counted?
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There have been some discussions about how the number of lines has been calculated. The claim of ~1k lines doesn't include the libraries in the boost and nes_apu folders.
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There have been some discussions about how the number of lines has been calculated. The claim of ~1k lines doesn't include the libraries in the boost and nes_apu folders. Future plans include eliminating these dependencies to make the code base even slimmer.
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```
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[andrea@manhattan src]$ rm -rf boost nes_apu Sound_Queue.*
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