Higher sample rate. Solves bad audio on Linux.
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@ -13,7 +13,7 @@ blip_sample_t outBuf[OUT_SIZE];
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void init()
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{
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buf.sample_rate(44100);
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buf.sample_rate(96000);
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buf.clock_rate(1789773);
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apu.output(&buf);
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@ -75,7 +75,7 @@ void init()
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APU::init();
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soundQueue = new Sound_Queue;
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soundQueue->init(44100);
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soundQueue->init(96000);
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// Initialize graphics structures:
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window = SDL_CreateWindow ("LaiNES",
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