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LaiNES/src/Multi_Buffer.h
2020-05-20 14:14:37 -05:00

158 lines
4.3 KiB
C++

// Multi-channel sound buffer interface, and basic mono and stereo buffers
// Blip_Buffer 0.3.3. Copyright (C) 2003-2005 Shay Green. GNU LGPL license.
#ifndef MULTI_BUFFER_H
#define MULTI_BUFFER_H
#include "Blip_Buffer.h"
// Multi_Buffer is an interface to one or more Blip_Buffers mapped to one or
// more channels consisting of left, center, and right buffers.
class Multi_Buffer {
public:
Multi_Buffer( int samples_per_frame );
virtual ~Multi_Buffer() { }
// Set the number of channels available
virtual blargg_err_t set_channel_count( int );
// Get indexed channel, from 0 to channel count - 1
struct channel_t {
Blip_Buffer* center;
Blip_Buffer* left;
Blip_Buffer* right;
};
virtual channel_t channel( int index ) = 0;
// See Blip_Buffer.h
// to do: rename to set_sample_rate
virtual blargg_err_t sample_rate( long rate, int msec = blip_default_length ) = 0;
virtual void clock_rate( long ) = 0;
virtual void bass_freq( int ) = 0;
virtual void clear() = 0;
long sample_rate() const;
// Length of buffer, in milliseconds
int length() const;
// See Blip_Buffer.h. For optimal operation, pass false for 'added_stereo'
// if nothing was added to the left and right buffers of any channel for
// this time frame.
virtual void end_frame( blip_time_t, bool added_stereo = true ) = 0;
// Number of samples per output frame (1 = mono, 2 = stereo)
int samples_per_frame() const;
// See Blip_Buffer.h
virtual long read_samples( blip_sample_t*, long ) = 0;
virtual long samples_avail() const = 0;
private:
// noncopyable
Multi_Buffer( const Multi_Buffer& );
Multi_Buffer& operator = ( const Multi_Buffer& );
long sample_rate_;
int length_;
int const samples_per_frame_;
};
// Mono_Buffer uses a single buffer and outputs mono samples.
class Mono_Buffer : public Multi_Buffer {
Blip_Buffer buf;
public:
Mono_Buffer();
~Mono_Buffer();
// Buffer used for all channels
Blip_Buffer* center();
// See Multi_Buffer
blargg_err_t sample_rate( long rate, int msec = blip_default_length );
using Multi_Buffer::sample_rate;
void clock_rate( long );
void bass_freq( int );
void clear();
channel_t channel( int );
void end_frame( blip_time_t, bool unused = true );
long samples_avail() const;
long read_samples( blip_sample_t*, long );
};
// Stereo_Buffer uses three buffers (one for center) and outputs stereo sample pairs.
class Stereo_Buffer : public Multi_Buffer {
public:
Stereo_Buffer();
~Stereo_Buffer();
// Buffers used for all channels
Blip_Buffer* center();
Blip_Buffer* left();
Blip_Buffer* right();
// See Multi_Buffer
blargg_err_t sample_rate( long, int msec = blip_default_length );
using Multi_Buffer::sample_rate;
void clock_rate( long );
void bass_freq( int );
void clear();
channel_t channel( int index );
void end_frame( blip_time_t, bool added_stereo = true );
long samples_avail() const;
long read_samples( blip_sample_t*, long );
private:
enum { buf_count = 3 };
Blip_Buffer bufs [buf_count];
channel_t chan;
bool stereo_added;
bool was_stereo;
void mix_stereo( blip_sample_t*, long );
void mix_mono( blip_sample_t*, long );
};
// End of public interface
inline blargg_err_t Multi_Buffer::sample_rate( long rate, int msec )
{
sample_rate_ = rate;
length_ = msec;
return blargg_success;
}
inline int Multi_Buffer::samples_per_frame() const { return samples_per_frame_; }
inline Blip_Buffer* Stereo_Buffer::left() { return &bufs [1]; }
inline Blip_Buffer* Stereo_Buffer::center() { return &bufs [0]; }
inline Blip_Buffer* Stereo_Buffer::right() { return &bufs [2]; }
inline long Stereo_Buffer::samples_avail() const { return bufs [0].samples_avail() * 2; }
inline Stereo_Buffer::channel_t Stereo_Buffer::channel( int index ) { return chan; }
inline long Multi_Buffer::sample_rate() const { return sample_rate_; }
inline int Multi_Buffer::length() const { return length_; }
inline Blip_Buffer* Mono_Buffer::center() { return &buf; }
inline void Mono_Buffer::clock_rate( long rate ) { buf.clock_rate( rate ); }
inline void Mono_Buffer::clear() { buf.clear(); }
inline void Mono_Buffer::bass_freq( int freq ) { buf.bass_freq( freq ); }
inline long Mono_Buffer::read_samples( blip_sample_t* p, long s ) { return buf.read_samples( p, s ); }
inline long Mono_Buffer::samples_avail() const { return buf.samples_avail(); }
#endif