Fix bug in dealt hands
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1 changed files with 2 additions and 1 deletions
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@ -79,7 +79,8 @@ export default class Game {
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[remainingCards[i], remainingCards[j]] = [remainingCards[j], remainingCards[i]];
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}
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for (let i = 0; i < this.room.clients.length; ++i)
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this.players[i].cards = remainingCards.slice(i*(handSize-2), (i+1)*(handSize-2));
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for (let j = 0; j < handSize-2; ++j)
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this.players[i].cards.push(remainingCards[i*(handSize-2)+j]);
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const startingPlayer = this.players[0]; // Pick a random starting player instead??
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this.playerTurn = this.players.indexOf(startingPlayer);
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this.playersFinished = this.room.clients.length;
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