Fix some bugs
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parent
069e1d3a1f
commit
d1c0d54c40
2 changed files with 28 additions and 12 deletions
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@ -10,6 +10,7 @@ class Player {
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client: Client;
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cards: Card[] = [];
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stack: Card[] = [];
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flipped: Card[] = [];
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disconnected = false;
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disconnectListener?: () => void;
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rank = 0;
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@ -26,6 +27,7 @@ class Player {
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username: p.client.username,
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numCards: p.cards.length,
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stackSize: p.stack.length,
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flipped: p.flipped,
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rank: p.rank,
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})),
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phase: this.game.phase,
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@ -58,7 +60,7 @@ export default class Game {
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const j = Math.floor(Math.random() * (i+1));
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[cards[i], cards[j]] = [cards[j], cards[i]];
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}
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const handSize = 5 - this.room.clients.length/7;
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const handSize = 5; // 5 - this.room.clients.length/7;
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for (let i = 0; i < this.room.clients.length; ++i) {
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this.players.push(new Player(this, this.room.clients[i]));
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this.players[i].cards = cards.slice(i * handSize, (i + 1) * handSize);
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@ -108,11 +110,13 @@ export default class Game {
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}
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while (this.lastPlayed > 0) { // Phase 2
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await this.flip();
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this.lastPlayed--;
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if (this.phase === 3 as number) { // Oops, flipped over a red card!
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await this.giveup(); // The player who called BS won and now the challenged player must give up a card!
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return;
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}
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}
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this.phase = 3;
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await this.giveup(); // The player who called BS won and now they must give up a card!
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}
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async prepare() { // Players prepare their hand for this round
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@ -126,6 +130,8 @@ export default class Game {
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delete p.disconnectListener;
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(() => {
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p.stack = stack;
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p.cards = [...stack];
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p.flipped = [];
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return;
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})();
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resolve();
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@ -176,6 +182,7 @@ export default class Game {
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if (this.players[selectedPlayer].stack.length > 0) {
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if (this.players[selectedPlayer].stack[0].suit === Suit.Diamonds ||
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this.players[selectedPlayer].stack[0].suit === Suit.Hearts) this.phase = 3; // Red card
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this.players[selectedPlayer].flipped.push(this.players[selectedPlayer].stack[0]);
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this.players[selectedPlayer].stack.splice(0, 1);
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return;
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}
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@ -192,7 +199,7 @@ export default class Game {
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});
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}
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async giveup() { // Give up a card
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const p = this.players[this.lastPlayed ? this.lastPlayedPlayer : this.playerTurn];
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const p = this.players[this.lastPlayed > 0 ? this.lastPlayedPlayer : this.playerTurn];
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this.broadcastGameState();
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await new Promise<void>(resolve => {
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p.client.once('giveup', card => {
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@ -8,7 +8,7 @@ import LoginForm from '../components/LoginForm';
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interface GameState {
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cards: Card[],
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players: {username: string, numCards: number, stackSize: number, rank: number}[],
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players: {username: string, numCards: number, stackSize: number, flipped: Card[], rank: number}[],
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lastPlayed: number,
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lastPlayedPlayer: string | null,
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playerTurn: string
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@ -213,13 +213,22 @@ export default function Game() {
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<p>Stacks:</p>
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{gameState.players.map((player, i) => (
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<label key={player.username+': '+player.stackSize}>
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<button
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onClick={() => socket.emit('flip', i)}
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disabled={username !== gameState.lastPlayedPlayer}
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>
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Flip!
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</button>
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{' '+player.username+': '+player.stackSize+' cards '}
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<div>
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<button
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onClick={() => socket.emit('flip', i)}
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disabled={username !== gameState.lastPlayedPlayer || player.stackSize === 0}
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>
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Flip!
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</button>
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{' '+player.username+': '+player.stackSize+' cards '}
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{player.flipped.map((card, i) => (
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<label key={card.rank+' '+card.suit}>
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<span style={{color: (card.suit === Suit.Hearts || card.suit === Suit.Diamonds ? 'red' : 'black')}}>
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{' '+rankStrs[card.rank]+' '+suitChars[card.suit]}
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</span>
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</label>
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))}
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</div>
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</label>
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))}
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</div>
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@ -236,7 +245,7 @@ export default function Game() {
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</li>
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))}
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</ul>
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{(gameState.lastPlayed ? `${gameState.lastPlayedPlayer}` : `${gameState.playerTurn}`) + ` lost! Now they must give up one of their cards!`}
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{(gameState.lastPlayed > 0 ? `${gameState.lastPlayedPlayer}` : `${gameState.playerTurn}`) + ` lost! Now they must give up one of their cards!`}
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<div>
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<p>Your cards:</p>
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{gameState.cards.map((card, i) => (
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@ -244,7 +253,7 @@ export default function Game() {
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<div>
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<button
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onClick={() => socket.emit('giveup', i)}
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disabled={username !== (gameState.lastPlayed ? gameState.lastPlayedPlayer : gameState.playerTurn)}
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disabled={username !== (gameState.lastPlayed > 0 ? gameState.lastPlayedPlayer : gameState.playerTurn)}
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>
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Give up this card!
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</button>
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