Implemented phases 2 and 3
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23968cba69
commit
f8b54ea60c
2 changed files with 66 additions and 7 deletions
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@ -28,6 +28,7 @@ class Player {
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players: otherPlayers.map((p: Player) => ({
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username: p.client.username,
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numCards: p.cards.length,
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stackSize: p.stack.length,
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rank: p.rank,
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})),
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phase: this.game.phase,
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@ -8,7 +8,7 @@ import LoginForm from '../components/LoginForm';
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interface GameState {
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cards: Card[],
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players: {username: string, numCards: number, rank: number}[],
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players: {username: string, numCards: number, stackSize: number, rank: number}[],
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lastPlayed: number,
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lastPlayedPlayer: string | null,
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playerTurn: string
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@ -33,6 +33,8 @@ export default function Game() {
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const [num, setNum] = useState(0);
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const [stackSelected, setStackSelected] = useState<boolean[]>([]);
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useEffect(() => {
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const socket = io(process.env.NEXT_PUBLIC_BACK_HOST!);
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setSocket(socket);
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@ -108,6 +110,7 @@ export default function Game() {
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</>
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);
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}
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const selectedStacks = gameState.players.filter((_, i) => stackSelected[i]);
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const selectedCards = gameState.cards.filter((_, i) => cardSelected[i]);
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if (gameState.phase === 0) {
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return (
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@ -124,7 +127,7 @@ export default function Game() {
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</>
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);
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}
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else if (gameState.phase === 1) {
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if (gameState.phase === 1) {
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return (
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<>
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<ul>
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@ -148,7 +151,7 @@ export default function Game() {
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<p>Your cards:</p>
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<input
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type="text"
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placeholder="Play a number greater than the last played number..."
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placeholder="Claim a number greater than the last claimed number..."
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value={num}
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onChange={(e) => setNum(+e.target.value)}
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/>
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@ -156,19 +159,19 @@ export default function Game() {
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onClick={() => socket.emit('turn', num)}
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disabled={username !== gameState.playerTurn || num <= gameState.lastPlayed}
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>
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Play!
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Claim!
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</button>
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<button
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onClick={() => socket.emit('turn', -1)}
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disabled={username !== gameState.playerTurn}
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>
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Call BS!
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BS!
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</button>
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</div>
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</>
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);
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}
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else if (gameState.phase === 2) {
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if (gameState.phase === 2) {
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return (
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<>
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<ul>
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@ -178,10 +181,34 @@ export default function Game() {
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</li>
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))}
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</ul>
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{`${gameState.playerTurn} has called BS! ${gameState.lastPlayedPlayer} must flip over ${gameState.lastPlayed} black cards!`}
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<div>
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<p>Stacks:</p>
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{gameState.players.map((player, i) => (
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<label key={player.username+': '+player.stackSize+' cards '}>
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<input
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type="checkbox"
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checked={stackSelected[i] || false}
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onChange={() => {
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const stackSelected2 = [...stackSelected];
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stackSelected2[i] = !stackSelected[i];
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setStackSelected(stackSelected2);
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}}
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/>
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{player.username+': '+player.stackSize+' cards '}
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</label>
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))}
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<button
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onClick={() => socket.emit('flip', selectedStacks[0])}
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disabled={username !== gameState.lastPlayedPlayer || selectedStacks.length !== 1}
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>
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Flip!
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</button>
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</div>
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</>
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);
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}
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else {
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if (gameState.phase === 3) {
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return (
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<>
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<ul>
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@ -191,7 +218,38 @@ export default function Game() {
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</li>
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))}
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</ul>
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{(gameState.lastPlayed ? `${gameState.lastPlayedPlayer}` : `${gameState.playerTurn}`) + ` lost! Now they must give up one of their cards!`}
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<div>
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<p>Your cards:</p>
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{gameState.cards.map((card, i) => (
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<label key={card.rank+' '+card.suit}>
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<input
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type="checkbox"
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checked={cardSelected[i] || false}
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onChange={() => {
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const cardSelected2 = [...cardSelected];
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cardSelected2[i] = !cardSelected[i];
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setCardSelected(cardSelected2);
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}}
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/>
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{rankStrs[card.rank]+' '+suitChars[card.suit]}
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</label>
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))}
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<button
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onClick={() => socket.emit('turn', selectedCards)}
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disabled={username !== gameState.playerTurn || selectedCards.length !== 1}
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>
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Give up this card!
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</button>
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</div>
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</>
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);
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}
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return (
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<>
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<div>
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<p>Something went wrong! :/</p>
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</div>
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</>
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);
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}
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