RetroArch-Wii-U-Slang-Shaders/blurs/blur9fast-vertical-gamma-encode-every-fbo.vert
2020-04-26 18:03:54 -05:00

147 lines
769 B
GLSL

#version 150
#define float2 vec2
#define float3 vec3
#define float4 vec4
uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
}params;
layout(std140) uniform UBO
{
mat4 MVP;
}global;
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 tex_uv;
layout(location = 1) out vec2 blur_dxdy;
void main()
{
gl_Position = global . MVP * Position;
tex_uv = TexCoord;
vec2 dxdy_scale = params . SourceSize . xy / params . OutputSize . xy;
vec2 dxdy = dxdy_scale / params . SourceSize . xy;
blur_dxdy = vec2(0.0, dxdy . y);
}