RetroArch-Wii-U-Slang-Shaders/blurs/sunset_gaussian/sunset_vert.frag
2020-04-26 18:03:54 -05:00

34 lines
722 B
GLSL

#version 150
#define float2 vec2
#define float3 vec3
#define float4 vec4
uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
}params;
layout(std140) uniform UBO
{
mat4 MVP;
}global;
layout(location = 0) in vec2 vTexCoord;
layout(location = 1) in vec2 blurCoordinates[5];
layout(location = 0) out vec4 FragColor;
uniform sampler2D Source;
void main()
{
vec4 sum = vec4(0.0);
sum += texture(Source, blurCoordinates[0])* 0.204164;
sum += texture(Source, blurCoordinates[1])* 0.304005;
sum += texture(Source, blurCoordinates[2])* 0.304005;
sum += texture(Source, blurCoordinates[3])* 0.093913;
sum += texture(Source, blurCoordinates[4])* 0.093913;
FragColor = sum;
}