RetroArch-Wii-U-Slang-Shaders/crt/crtglow_gauss_ntsc_3phase.slangp
2020-04-26 18:03:54 -05:00

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shaders = 8
shader0 = ../ntsc/shaders/ntsc-pass1-composite-3phase.slang
filter_linear0 = false
scale_type0 = source
scale_x0 = 4.0
scale_y0 = 1.0
frame_count_mod0 = 2
float_framebuffer0 = true
shader1 = ../ntsc/shaders/ntsc-pass2-3phase-linear.slang
scale_type1 = source
scale_x1 = 0.5
scale_y1 = 1.0
filter_linear1 = false
srgb_framebuffer1 = true
shader2 = shaders/glow/gauss_horiz.slang
filter_linear2 = false
scale_type_x2 = viewport
scale_type_y2 = source
scale_x = 1.0
scale_y = 1.0
srgb_framebuffer2 = true
shader3 = shaders/glow/gauss_vert.slang
filter_linear3 = false
scale_type3 = viewport
scale3 = 1.0
srgb_framebuffer3 = true
alias3 = "CRTPass"
shader4 = shaders/glow/threshold.slang
filter_linear4 = false
srgb_framebuffer4 = true
shader5 = shaders/glow/blur_horiz.slang
mipmap_input5 = true
filter_linear5 = true
scale_type5 = source
scale5 = 0.25
srgb_framebuffer5 = true
shader6 = shaders/glow/blur_vert.slang
filter_linear6 = true
srgb_framebuffer6 = true
shader7 = shaders/glow/resolve.slang
filter_linear7 = true