RetroArch-Wii-U-Slang-Shaders/crt/shaders/crt-easymode-halation/linearize.ppslang
2020-04-26 18:03:54 -05:00

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#version 450
layout(push_constant)uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
float GAMMA_INPUT;
} params;
#pragma parameterGAMMA_INPUT¡2.40.15.00.01
layout(std140, set = 0, binding = 0)uniform UBO
{
mat4 MVP;
} global;
#pragma stagevertex
layout(location = 0)in vec4 Position;
layout(location = 1)in vec2 TexCoord;
layout(location = 0)out vec2 vTexCoord;
void main()
{
gl_Position = global . MVP * Position;
vTexCoord = TexCoord;
}
#pragma stagefragment
layout(location = 0)in vec2 vTexCoord;
layout(location = 0)out vec4 FragColor;
layout(set = 0, binding = 2)uniform sampler2D Source;
void main()
{
FragColor = pow(vec4(texture(Source, vTexCoord)), vec4(params . GAMMA_INPUT));
}