47 lines
1.1 KiB
GLSL
47 lines
1.1 KiB
GLSL
#version 150
|
|
#define float2 vec2
|
|
#define float3 vec3
|
|
#define float4 vec4
|
|
|
|
uniform Push
|
|
{
|
|
float CURVATURE_X;
|
|
float CURVATURE_Y;
|
|
float MASK_BRIGHTNESS;
|
|
float SCANLINE_WEIGHT;
|
|
float SCANLINE_GAP_BRIGHTNESS;
|
|
float BLOOM_FACTOR;
|
|
float INPUT_GAMMA;
|
|
float OUTPUT_GAMMA;
|
|
}param;
|
|
|
|
#pragma parameterCURVATURE_X¡0.100.01.00.01
|
|
#pragma parameterCURVATURE_Y¡0.150.01.00.01
|
|
#pragma parameterMASK_BRIGHTNESS¡0.700.01.00.01
|
|
#pragma parameterSCANLINE_WEIGHT¡6.00.015.00.1
|
|
#pragma parameterSCANLINE_GAP_BRIGHTNESS¡0.120.01.00.01
|
|
#pragma parameterBLOOM_FACTOR¡1.50.05.00.01
|
|
#pragma parameterINPUT_GAMMA¡2.40.05.00.01
|
|
#pragma parameterOUTPUT_GAMMA¡2.20.05.00.01
|
|
|
|
layout(std140) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
vec4 OutputSize;
|
|
vec4 OriginalSize;
|
|
vec4 SourceSize;
|
|
}global;
|
|
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
layout(location = 1) out float filterWidth;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global . MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
filterWidth =(global . SourceSize . y * global . OutputSize . w)* 0.333333333;
|
|
}
|
|
|