36 lines
855 B
Text
36 lines
855 B
Text
#version 450
|
|
|
|
layout(std140, set = 0, binding = 0)uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
vec4 SourceSize;
|
|
vec4 PassFeedbackSize0;
|
|
} global;
|
|
|
|
#pragma stagevertex
|
|
layout(location = 0)in vec4 Position;
|
|
layout(location = 1)in vec2 TexCoord;
|
|
layout(location = 0)out vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global . MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
#pragma stagefragment
|
|
layout(location = 0)in vec2 vTexCoord;
|
|
layout(location = 0)out vec4 FragColor;
|
|
layout(set = 0, binding = 1)uniform sampler2D Source;
|
|
layout(set = 0, binding = 2)uniform sampler2D PassFeedback0;
|
|
|
|
void main()
|
|
{
|
|
vec2 tex = floor(global . PassFeedbackSize0 . xy * vTexCoord);
|
|
tex =(tex + 0.5)* global . PassFeedbackSize0 . zw;
|
|
|
|
vec3 current = texture(Source, tex). rgb;
|
|
vec3 prev = texture(PassFeedback0, tex). rgb;
|
|
FragColor = vec4(mix(current, prev, 0.8), 1.0);
|
|
}
|