RetroArch-Wii-U-Slang-Shaders/test/frame_count.ppslang
2020-04-26 18:03:54 -05:00

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#version 450
layout(std140, set = 0, binding = 0)uniform UBO
{
mat4 MVP;
uint FrameCount;
} global;
#pragma stagevertex
layout(location = 0)in vec4 Position;
layout(location = 1)in vec2 TexCoord;
layout(location = 0)out vec2 vTexCoord;
void main()
{
gl_Position = global . MVP * Position;
vTexCoord = TexCoord;
}
#pragma stagefragment
layout(location = 0)in vec2 vTexCoord;
layout(location = 0)out vec4 FragColor;
layout(set = 0, binding = 1)uniform sampler2D Source;
void main()
{
vec3 current = texture(Source, vTexCoord). rgb;
FragColor = sqrt(0.5 + 0.4 * sin(float(global . FrameCount)* 6.28 * 0.01))*
vec4(current, 1.0);
}