31 lines
657 B
Text
31 lines
657 B
Text
#version 450
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layout(std140, set = 0, binding = 0)uniform UBO
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{
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mat4 MVP;
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uint FrameCount;
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} global;
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#pragma stagevertex
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layout(location = 0)in vec4 Position;
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layout(location = 1)in vec2 TexCoord;
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layout(location = 0)out vec2 vTexCoord;
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void main()
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{
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gl_Position = global . MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stagefragment
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layout(location = 0)in vec2 vTexCoord;
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layout(location = 0)out vec4 FragColor;
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layout(set = 0, binding = 1)uniform sampler2D Source;
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void main()
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{
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vec3 current = texture(Source, vTexCoord). rgb;
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FragColor = sqrt(0.5 + 0.4 * sin(float(global . FrameCount)* 6.28 * 0.01))*
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vec4(current, 1.0);
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}
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