RetroArch-Wii-U-Slang-Shaders/test/pragma-name.vert
2020-04-26 18:03:54 -05:00

25 lines
402 B
GLSL

#version 150
#define float2 vec2
#define float3 vec3
#define float4 vec4
#pragma nameMainPass
layout(std140) uniform UBO
{
mat4 MVP;
vec4 SourceSize;
vec4 MainPassFeedbackSize;
}global;
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global . MVP * Position;
vTexCoord = TexCoord;
}