RetroArch-Wii-U-Slang-Shaders/3dfx/shaders/3dfx_pass_0.vert
2020-04-26 18:03:54 -05:00

69 lines
745 B
GLSL

#version 150
#define float2 vec2
#define float3 vec3
#define float4 vec4
float erroredtable[16] = float[16](float(16), float(4), float(13), float(1), float(8), float(12), float(5), float(9), float(14), float(2), float(15), float(3), float(6), float(10), float(7), float(11
));
uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
float LEIFX_LINES;
}params;
#pragma parameterLEIFX_LINES¡0.050.001.000.01
layout(std140) uniform UBO
{
mat4 MVP;
}global;
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global . MVP * Position;
vTexCoord = TexCoord;
}