64 lines
674 B
GLSL
64 lines
674 B
GLSL
#version 150
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#define float2 vec2
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#define float3 vec3
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#define float4 vec4
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float erroredtable[16] = float[16](float(16), float(4), float(13), float(1), float(8), float(12), float(5), float(9), float(14), float(2), float(15), float(3), float(6), float(10), float(7), float(11
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));
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uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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}params;
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layout(std140) uniform UBO
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{
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mat4 MVP;
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}global;
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global . MVP * Position;
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vTexCoord = TexCoord;
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}
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