115 lines
1.6 KiB
Text
115 lines
1.6 KiB
Text
#version 450
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layout(push_constant)uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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float LEIFX_BLURFACTOR;
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} params;
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#pragma parameterLEIFX_BLURFACTOR¡0.690.001.000.01
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layout(std140, set = 0, binding = 0)uniform UBO
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{
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mat4 MVP;
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} global;
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#pragma stagevertex
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layout(location = 0)in vec4 Position;
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layout(location = 1)in vec2 TexCoord;
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layout(location = 0)out vec2 vTexCoord;
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void main()
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{
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gl_Position = global . MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stagefragment
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layout(location = 0)in vec2 vTexCoord;
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layout(location = 0)out vec4 FragColor;
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layout(set = 0, binding = 2)uniform sampler2D Source;
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void main()
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{
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vec3 outcolor = texture(Source, vTexCoord). rgb;
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vec2 pixel;
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pixel . x = params . SourceSize . z;
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pixel . y = params . SourceSize . w;
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float blendy;
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float blenda;
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float blendfactor;
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vec3 pixel1 = texture(Source, vTexCoord + vec2((pixel . x * 0.15), 0)). rgb;
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vec3 pixel2 = texture(Source, vTexCoord + vec2(- pixel . x * 0.22, 0)). rgb;
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vec3 pixel0 = texture(Source, vTexCoord + vec2(0, 0)). rgb;
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vec3 pixelblend;
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float gary1 = dot(pixel1 . rgb, vec3(1.0));
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float gary2 = dot(pixel2 . rgb, vec3(1.0));
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float mean = 1.0;
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mean = gary1 - gary2;
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if(mean < 0)mean *= - 1;
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if(mean > 1)mean = 1;
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mean = pow(mean, params . LEIFX_BLURFACTOR);
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if(mean > 1)
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mean = 1;
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{
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blendy = 1 - mean;
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blenda = 1 - blendy;
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pixel0 /= 3;
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pixel1 /= 3;
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pixel2 /= 3;
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pixelblend . rgb = pixel0 + pixel1 + pixel2;
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outcolor . rgb =(pixelblend . rgb * blendy)+(outcolor . rgb * blenda);
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}
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FragColor = vec4(outcolor, 1.0);
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}
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