RetroArch-Wii-U-Slang-Shaders/anti-aliasing/shaders/reverse-aa-post3x/reverse-aa-post3x-pass1.vert
2020-04-26 18:03:54 -05:00

74 lines
655 B
GLSL

#version 150
#define float2 vec2
#define float3 vec3
#define float4 vec4
uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
float RAA_SHR1;
float RAA_SMT1;
float RAA_DVT1;
}params;
#pragma parameterRAA_SHR1¡2.00.0010.00.05
#pragma parameterRAA_SMT1¡0.50.0510.00.05
#pragma parameterRAA_DVT1¡1.00.0510.00.05
layout(std140) uniform UBO
{
mat4 MVP;
}global;
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global . MVP * Position;
vTexCoord = TexCoord;
}