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4 months ago | |
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LICENSE | 12 months ago | |
README.md | 5 months ago | |
sd.c | 5 months ago | |
segmenttree.c | 4 months ago | |
segmenttree.h | 11 months ago |
README.md
SDC
C port of SD, a very efficient flash cards app
Usage
Flash cards are stored in the cards
table of a SQLite database. There are four columns: idx INTEGER PRIMARY KEY, weight INTEGER, key STRING, val STRING
. The idx
is a unique index for each card, starting at 0. The weight is how often the card should come up. The key and value are the front and reverse sides of the card. You can use the sqlite3
CLI to create a card deck.
Now build this project with gcc sd.c segmenttree.c -o sd -lsqlite3 -O2 -march=native
and run ./sd
to enjoy a fast flash cards experience! The program will display the key
of a randomly selected card. Press any key to show the val
of the card. Now press either y
or n
depending on whether you got the card correct, and the program adjusts that card's weight.
If you're wondering where the name came from, this is the C port of SD, which was named after a common type of flash card. 😀
Performance
SD is designed to be extremely efficient in order to support a very large number of flash cards and should be able to handle millions of cards with ease. If N
is the number of cards, initializing the program requires O(N)
time and O(N)
memory. Selecting a random card and adjusting its weight requires O(log N)
time. Internally SD uses segment trees to achieve this time complexity.
Some benchmark results using 10 card updates:
C version: ./sd < test
Time (mean ± σ): 57.4 ms ± 4.5 ms [User: 6.9 ms, System: 2.4 ms]
Range (min … max): 51.9 ms … 70.9 ms 41 runs
Go version: ./sd < test
Time (mean ± σ): 92.7 ms ± 6.8 ms [User: 8.4 ms, System: 4.5 ms]
Range (min … max): 79.4 ms … 108.9 ms 33 runs
The C port is about 30% faster than the original Go code, and I'm currently working on further performance improvements using delayed database writes.