Terminal/java-algo/build/docs/javadoc/com/c1games/terminal/starteralgo/StarterAlgo.html
2021-06-01 10:50:27 -05:00

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<h1 title="Class StarterAlgo" class="title">Class StarterAlgo</h1>
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<div class="inheritance" title="Inheritance Tree">java.lang.Object
<div class="inheritance">com.c1games.terminal.starteralgo.StarterAlgo</div>
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<dt>All Implemented Interfaces:</dt>
<dd><code><a href="../algo/io/GameLoop.html" title="interface in com.c1games.terminal.algo.io">GameLoop</a></code></dd>
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<pre>public class <span class="typeNameLabel">StarterAlgo</span>
extends java.lang.Object
implements <a href="../algo/io/GameLoop.html" title="interface in com.c1games.terminal.algo.io">GameLoop</a></pre>
<div class="block">Java implementation of the standard starter algo.</div>
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<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E()">StarterAlgo</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#initialize(com.c1games.terminal.algo.GameIO,com.c1games.terminal.algo.Config)">initialize</a></span>&#8203;(<a href="../algo/GameIO.html" title="interface in com.c1games.terminal.algo">GameIO</a>&nbsp;io,
<a href="../algo/Config.html" title="class in com.c1games.terminal.algo">Config</a>&nbsp;config)</code></th>
<td class="colLast">
<div class="block">Callback for receiving the config data at the beginning of the game.</div>
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<tr class="rowColor" id="i1">
<td class="colFirst"><code>static void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#main(java.lang.String%5B%5D)">main</a></span>&#8203;(java.lang.String[]&nbsp;args)</code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onActionFrame(com.c1games.terminal.algo.GameIO,com.c1games.terminal.algo.map.GameState)">onActionFrame</a></span>&#8203;(<a href="../algo/GameIO.html" title="interface in com.c1games.terminal.algo">GameIO</a>&nbsp;io,
<a href="../algo/map/GameState.html" title="class in com.c1games.terminal.algo.map">GameState</a>&nbsp;move)</code></th>
<td class="colLast">
<div class="block">Save process action frames.</div>
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<tr class="rowColor" id="i3">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onTurn(com.c1games.terminal.algo.GameIO,com.c1games.terminal.algo.map.GameState)">onTurn</a></span>&#8203;(<a href="../algo/GameIO.html" title="interface in com.c1games.terminal.algo">GameIO</a>&nbsp;io,
<a href="../algo/map/GameState.html" title="class in com.c1games.terminal.algo.map">GameState</a>&nbsp;move)</code></th>
<td class="colLast">
<div class="block">Make a move in the game.</div>
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<h3><a id="&lt;init&gt;()">StarterAlgo</a></h3>
<div class="memberSignature"><span class="modifiers">public</span>&nbsp;<span class="memberName">StarterAlgo</span>()</div>
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<h3><a id="main(java.lang.String[])">main</a></h3>
<div class="memberSignature"><span class="modifiers">public static</span>&nbsp;<span class="returnType">void</span>&nbsp;<span class="memberName">main</span>&#8203;(<span class="arguments">java.lang.String[]&nbsp;args)</span></div>
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<h3><a id="initialize(com.c1games.terminal.algo.GameIO,com.c1games.terminal.algo.Config)">initialize</a></h3>
<div class="memberSignature"><span class="modifiers">public</span>&nbsp;<span class="returnType">void</span>&nbsp;<span class="memberName">initialize</span>&#8203;(<span class="arguments"><a href="../algo/GameIO.html" title="interface in com.c1games.terminal.algo">GameIO</a>&nbsp;io,
<a href="../algo/Config.html" title="class in com.c1games.terminal.algo">Config</a>&nbsp;config)</span></div>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../algo/io/GameLoop.html#initialize(com.c1games.terminal.algo.GameIO,com.c1games.terminal.algo.Config)">GameLoop</a></code></span></div>
<div class="block">Callback for receiving the config data at the beginning of the game. Not all algos will have a reason
to process this.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../algo/io/GameLoop.html#initialize(com.c1games.terminal.algo.GameIO,com.c1games.terminal.algo.Config)">initialize</a></code>&nbsp;in interface&nbsp;<code><a href="../algo/io/GameLoop.html" title="interface in com.c1games.terminal.algo.io">GameLoop</a></code></dd>
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<h3><a id="onTurn(com.c1games.terminal.algo.GameIO,com.c1games.terminal.algo.map.GameState)">onTurn</a></h3>
<div class="memberSignature"><span class="modifiers">public</span>&nbsp;<span class="returnType">void</span>&nbsp;<span class="memberName">onTurn</span>&#8203;(<span class="arguments"><a href="../algo/GameIO.html" title="interface in com.c1games.terminal.algo">GameIO</a>&nbsp;io,
<a href="../algo/map/GameState.html" title="class in com.c1games.terminal.algo.map">GameState</a>&nbsp;move)</span></div>
<div class="block">Make a move in the game.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../algo/io/GameLoop.html#onTurn(com.c1games.terminal.algo.GameIO,com.c1games.terminal.algo.map.GameState)">onTurn</a></code>&nbsp;in interface&nbsp;<code><a href="../algo/io/GameLoop.html" title="interface in com.c1games.terminal.algo.io">GameLoop</a></code></dd>
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<h3><a id="onActionFrame(com.c1games.terminal.algo.GameIO,com.c1games.terminal.algo.map.GameState)">onActionFrame</a></h3>
<div class="memberSignature"><span class="modifiers">public</span>&nbsp;<span class="returnType">void</span>&nbsp;<span class="memberName">onActionFrame</span>&#8203;(<span class="arguments"><a href="../algo/GameIO.html" title="interface in com.c1games.terminal.algo">GameIO</a>&nbsp;io,
<a href="../algo/map/GameState.html" title="class in com.c1games.terminal.algo.map">GameState</a>&nbsp;move)</span></div>
<div class="block">Save process action frames. Careful there are many action frames per turn!</div>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../algo/io/GameLoop.html#onActionFrame(com.c1games.terminal.algo.GameIO,com.c1games.terminal.algo.map.GameState)">onActionFrame</a></code>&nbsp;in interface&nbsp;<code><a href="../algo/io/GameLoop.html" title="interface in com.c1games.terminal.algo.io">GameLoop</a></code></dd>
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