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@ -64,142 +64,6 @@ var validActivityTypes = [...]string{
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// Actor Types
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}
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// An Activity is a subtype of Object that describes some form of action that may happen,
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// is currently happening, or has already happened.
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// The Activity type itself serves as an abstract base type for all types of activities.
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// It is important to note that the Activity type itself does not carry any specific semantics
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// about the kind of action being taken.
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type Activity struct {
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*IntransitiveActivity
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// When used within an Activity, describes the direct object of the activity.
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// For instance, in the activity "John added a movie to his wishlist",
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// the object of the activity is the movie added.
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// When used within a Relationship describes the entity to which the subject is related.
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Object ObjectOrLink `jsonld:"object"`
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}
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// Indicates that the actor accepts the object. The target property can be used in certain circumstances to indicate
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// the context into which the object has been accepted.
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type Accept Activity
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// Indicates that the actor has added the object to the target. If the target property is not explicitly specified,
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// the target would need to be determined implicitly by context.
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// The origin can be used to identify the context from which the object originated.
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type Add Activity
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// Indicates that the actor is calling the target's attention the object.
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// The origin typically has no defined meaning.
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type Announce Activity
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// An IntransitiveActivity that indicates that the actor has arrived at the location.
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// The origin can be used to identify the context from which the actor originated.
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// The target typically has no defined meaning.
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type Arrive IntransitiveActivity
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// Indicates that the actor is blocking the object. Blocking is a stronger form of Ignore.
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// The typical use is to support social systems that allow one user to block activities or content of other users.
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// The target and origin typically have no defined meaning.
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type Block Ignore
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// Indicates that the actor has created the object.
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type Create Activity
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// Indicates that the actor has deleted the object.
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// If specified, the origin indicates the context from which the object was deleted.
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type Delete Activity
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// Indicates that the actor dislikes the object.
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type Dislike Activity
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// Indicates that the actor is "flagging" the object.
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// Flagging is defined in the sense common to many social platforms as reporting content as being
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// inappropriate for any number of reasons.
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type Flag Activity
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// Indicates that the actor is "following" the object. Following is defined in the sense typically used within
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// Social systems in which the actor is interested in any activity performed by or on the object.
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// The target and origin typically have no defined meaning.
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type Follow Activity
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// Indicates that the actor is ignoring the object. The target and origin typically have no defined meaning.
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type Ignore Activity
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// A specialization of Offer in which the actor is extending an invitation for the object to the target.
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type Invite Offer
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// Indicates that the actor has joined the object. The target and origin typically have no defined meaning.
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type Join Activity
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// Indicates that the actor has left the object. The target and origin typically have no meaning.
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type Leave Activity
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// Indicates that the actor likes, recommends or endorses the object.
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// The target and origin typically have no defined meaning.
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type Like Activity
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// Inherits all properties from Activity.
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type Listen Activity
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// Indicates that the actor has moved object from origin to target.
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// If the origin or target are not specified, either can be determined by context.
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type Move Activity
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// Indicates that the actor is offering the object.
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// If specified, the target indicates the entity to which the object is being offered.
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type Offer Activity
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// Indicates that the actor is rejecting the object. The target and origin typically have no defined meaning.
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type Reject Activity
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// Indicates that the actor has read the object.
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type Read Activity
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// Indicates that the actor is removing the object. If specified,
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// the origin indicates the context from which the object is being removed.
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type Remove Activity
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// A specialization of Reject in which the rejection is considered tentative.
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type TentativeReject Reject
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// A specialization of Accept indicating that the acceptance is tentative.
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type TentativeAccept Accept
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// Indicates that the actor is traveling to target from origin.
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// Travel is an IntransitiveObject whose actor specifies the direct object.
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// If the target or origin are not specified, either can be determined by context.
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type Travel IntransitiveActivity
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// Indicates that the actor is undoing the object. In most cases, the object will be an Activity describing
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// some previously performed action (for instance, a person may have previously "liked" an article but,
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// for whatever reason, might choose to undo that like at some later point in time).
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// The target and origin typically have no defined meaning.
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type Undo Activity
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// Indicates that the actor has updated the object. Note, however, that this vocabulary does not define a mechanism
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// for describing the actual set of modifications made to object.
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// The target and origin typically have no defined meaning.
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type Update Activity
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// Indicates that the actor has viewed the object.
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type View Activity
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// Represents a question being asked. Question objects are an extension of IntransitiveActivity.
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// That is, the Question object is an Activity, but the direct object is the question
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// itself and therefore it would not contain an object property.
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// Either of the anyOf and oneOf properties may be used to express possible answers,
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// but a Question object must not have both properties.
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type Question struct {
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*IntransitiveActivity
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// Identifies an exclusive option for a Question. Use of oneOf implies that the Question
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// can have only a single answer. To indicate that a Question can have multiple answers, use anyOf.
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OneOf ObjectOrLink `jsonld:"oneOf"`
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// Identifies an inclusive option for a Question. Use of anyOf implies that the Question can have multiple answers.
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// To indicate that a Question can have only one answer, use oneOf.
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AnyOf ObjectOrLink `jsonld:"anyOf"`
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// Indicates that a question has been closed, and answers are no longer accepted.
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Closed bool `jsonld:"closed"`
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}
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// Instances of IntransitiveActivity are a subtype of Activity representing intransitive actions.
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// The object property is therefore inappropriate for these activities.
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type IntransitiveActivity struct {
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@ -225,6 +89,144 @@ type IntransitiveActivity struct {
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Source Source
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}
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// An Activity is a subtype of Object that describes some form of action that may happen,
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// is currently happening, or has already happened.
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// The Activity type itself serves as an abstract base type for all types of activities.
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// It is important to note that the Activity type itself does not carry any specific semantics
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// about the kind of action being taken.
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type Activity struct {
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*IntransitiveActivity
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// When used within an Activity, describes the direct object of the activity.
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// For instance, in the activity "John added a movie to his wishlist",
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// the object of the activity is the movie added.
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// When used within a Relationship describes the entity to which the subject is related.
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Object ObjectOrLink `jsonld:"object"`
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}
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type (
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// Indicates that the actor accepts the object. The target property can be used in certain circumstances to indicate
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// the context into which the object has been accepted.
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Accept Activity
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// Indicates that the actor has added the object to the target. If the target property is not explicitly specified,
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// the target would need to be determined implicitly by context.
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// The origin can be used to identify the context from which the object originated.
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Add Activity
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// Indicates that the actor is calling the target's attention the object.
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// The origin typically has no defined meaning.
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Announce Activity
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// An IntransitiveActivity that indicates that the actor has arrived at the location.
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// The origin can be used to identify the context from which the actor originated.
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// The target typically has no defined meaning.
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Arrive IntransitiveActivity
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// Indicates that the actor is blocking the object. Blocking is a stronger form of Ignore.
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// The typical use is to support social systems that allow one user to block activities or content of other users.
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// The target and origin typically have no defined meaning.
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Block Ignore
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// Indicates that the actor has created the object.
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Create Activity
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// Indicates that the actor has deleted the object.
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// If specified, the origin indicates the context from which the object was deleted.
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Delete Activity
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// Indicates that the actor dislikes the object.
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Dislike Activity
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// Indicates that the actor is "flagging" the object.
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// Flagging is defined in the sense common to many social platforms as reporting content as being
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// inappropriate for any number of reasons.
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Flag Activity
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// Indicates that the actor is "following" the object. Following is defined in the sense typically used within
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// Social systems in which the actor is interested in any activity performed by or on the object.
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// The target and origin typically have no defined meaning.
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Follow Activity
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// Indicates that the actor is ignoring the object. The target and origin typically have no defined meaning.
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Ignore Activity
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// A specialization of Offer in which the actor is extending an invitation for the object to the target.
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Invite Offer
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// Indicates that the actor has joined the object. The target and origin typically have no defined meaning.
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Join Activity
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// Indicates that the actor has left the object. The target and origin typically have no meaning.
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Leave Activity
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// Indicates that the actor likes, recommends or endorses the object.
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// The target and origin typically have no defined meaning.
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Like Activity
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// Inherits all properties from Activity.
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Listen Activity
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// Indicates that the actor has moved object from origin to target.
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// If the origin or target are not specified, either can be determined by context.
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Move Activity
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// Indicates that the actor is offering the object.
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// If specified, the target indicates the entity to which the object is being offered.
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Offer Activity
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// Indicates that the actor is rejecting the object. The target and origin typically have no defined meaning.
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Reject Activity
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// Indicates that the actor has read the object.
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Read Activity
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// Indicates that the actor is removing the object. If specified,
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// the origin indicates the context from which the object is being removed.
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Remove Activity
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// A specialization of Reject in which the rejection is considered tentative.
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TentativeReject Reject
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// A specialization of Accept indicating that the acceptance is tentative.
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TentativeAccept Accept
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// Indicates that the actor is traveling to target from origin.
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// Travel is an IntransitiveObject whose actor specifies the direct object.
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// If the target or origin are not specified, either can be determined by context.
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Travel IntransitiveActivity
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// Indicates that the actor is undoing the object. In most cases, the object will be an Activity describing
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// some previously performed action (for instance, a person may have previously "liked" an article but,
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// for whatever reason, might choose to undo that like at some later point in time).
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// The target and origin typically have no defined meaning.
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Undo Activity
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// Indicates that the actor has updated the object. Note, however, that this vocabulary does not define a mechanism
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// for describing the actual set of modifications made to object.
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// The target and origin typically have no defined meaning.
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Update Activity
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// Indicates that the actor has viewed the object.
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View Activity
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)
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// Represents a question being asked. Question objects are an extension of IntransitiveActivity.
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// That is, the Question object is an Activity, but the direct object is the question
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// itself and therefore it would not contain an object property.
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// Either of the anyOf and oneOf properties may be used to express possible answers,
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// but a Question object must not have both properties.
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type Question struct {
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*IntransitiveActivity
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// Identifies an exclusive option for a Question. Use of oneOf implies that the Question
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// can have only a single answer. To indicate that a Question can have multiple answers, use anyOf.
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OneOf ObjectOrLink `jsonld:"oneOf"`
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// Identifies an inclusive option for a Question. Use of anyOf implies that the Question can have multiple answers.
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// To indicate that a Question can have only one answer, use oneOf.
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AnyOf ObjectOrLink `jsonld:"anyOf"`
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// Indicates that a question has been closed, and answers are no longer accepted.
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Closed bool `jsonld:"closed"`
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}
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func AcceptNew(id ObjectId) *Accept {
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a := ActivityNew(id, AcceptType)
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o := Accept(*a)
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