package activitypub import ( "bytes" "encoding/gob" "fmt" "io" "reflect" "strings" "time" "unsafe" "github.com/valyala/fastjson" ) // Activity Types const ( AcceptType ActivityVocabularyType = "Accept" AddType ActivityVocabularyType = "Add" AnnounceType ActivityVocabularyType = "Announce" ArriveType ActivityVocabularyType = "Arrive" BlockType ActivityVocabularyType = "Block" CreateType ActivityVocabularyType = "Create" DeleteType ActivityVocabularyType = "Delete" DislikeType ActivityVocabularyType = "Dislike" FlagType ActivityVocabularyType = "Flag" FollowType ActivityVocabularyType = "Follow" IgnoreType ActivityVocabularyType = "Ignore" InviteType ActivityVocabularyType = "Invite" JoinType ActivityVocabularyType = "Join" LeaveType ActivityVocabularyType = "Leave" LikeType ActivityVocabularyType = "Like" ListenType ActivityVocabularyType = "Listen" MoveType ActivityVocabularyType = "Move" OfferType ActivityVocabularyType = "Offer" QuestionType ActivityVocabularyType = "Question" RejectType ActivityVocabularyType = "Reject" ReadType ActivityVocabularyType = "Read" RemoveType ActivityVocabularyType = "Remove" TentativeRejectType ActivityVocabularyType = "TentativeReject" TentativeAcceptType ActivityVocabularyType = "TentativeAccept" TravelType ActivityVocabularyType = "Travel" UndoType ActivityVocabularyType = "Undo" UpdateType ActivityVocabularyType = "Update" ViewType ActivityVocabularyType = "View" ) func (a ActivityVocabularyTypes) Contains(typ ActivityVocabularyType) bool { for _, v := range a { if strings.ToLower(string(v)) == strings.ToLower(string(typ)) { return true } } return false } // ContentManagementActivityTypes use case primarily deals with activities that involve the creation, modification or // deletion of content. // // https://www.w3.org/TR/activitystreams-vocabulary/#motivations-crud // // This includes, for instance, activities such as "John created a new note", "Sally updated an article", and // "Joe deleted the photo". var ContentManagementActivityTypes = ActivityVocabularyTypes{ CreateType, DeleteType, UpdateType, } // CollectionManagementActivityTypes use case primarily deals with activities involving the management of content within // collections. // // https://www.w3.org/TR/activitystreams-vocabulary/#motivations-collection // // Examples of collections include things like folders, albums, friend lists, etc. // This includes, for instance, activities such as "Sally added a file to Folder A", "John moved the file from Folder A // to Folder B", etc. var CollectionManagementActivityTypes = ActivityVocabularyTypes{ AddType, MoveType, RemoveType, } // ReactionsActivityTypes use case primarily deals with reactions to content. // // https://www.w3.org/TR/activitystreams-vocabulary/#motivations-reactions // // This can include activities such as liking or disliking content, ignoring updates, flagging content as being // inappropriate, accepting or rejecting objects, etc. var ReactionsActivityTypes = ActivityVocabularyTypes{ AcceptType, BlockType, DislikeType, FlagType, IgnoreType, LikeType, RejectType, TentativeAcceptType, TentativeRejectType, } // EventRSVPActivityTypes use case primarily deals with invitations to events and RSVP type responses. // // https://www.w3.org/TR/activitystreams-vocabulary/#motivations-rsvp var EventRSVPActivityTypes = ActivityVocabularyTypes{ AcceptType, IgnoreType, InviteType, RejectType, TentativeAcceptType, TentativeRejectType, } // GroupManagementActivityTypes use case primarily deals with management of groups. // // https://www.w3.org/TR/activitystreams-vocabulary/#motivations-group // // It can include, for instance, activities such as "John added Sally to Group A", "Sally joined Group A", // "Joe left Group A", etc. var GroupManagementActivityTypes = ActivityVocabularyTypes{ AddType, JoinType, LeaveType, RemoveType, } // ContentExperienceActivityTypes use case primarily deals with describing activities involving listening to, reading, // or viewing content. // // https://www.w3.org/TR/activitystreams-vocabulary/#motivations-experience // // For instance, "Sally read the article", "Joe listened to the song". var ContentExperienceActivityTypes = ActivityVocabularyTypes{ ListenType, ReadType, ViewType, } // GeoSocialEventsActivityTypes use case primarily deals with activities involving geo-tagging type activities. // // https://www.w3.org/TR/activitystreams-vocabulary/#motivations-geo // // For instance, it can include activities such as "Joe arrived at work", "Sally left work", and // "John is travel from home to work". var GeoSocialEventsActivityTypes = ActivityVocabularyTypes{ ArriveType, LeaveType, TravelType, } // NotificationActivityTypes use case primarily deals with calling attention to particular objects or notifications. // // https://www.w3.org/TR/activitystreams-vocabulary/#motivations-notification var NotificationActivityTypes = ActivityVocabularyTypes{ AnnounceType, } // QuestionActivityTypes use case primarily deals with representing inquiries of any type. // // https://www.w3.org/TR/activitystreams-vocabulary/#motivations-questions // // See 5.4 Representing Questions for more information. // https://www.w3.org/TR/activitystreams-vocabulary/#questions var QuestionActivityTypes = ActivityVocabularyTypes{ QuestionType, } // RelationshipManagementActivityTypes use case primarily deals with representing activities involving the management of // interpersonal and social relationships // // https://www.w3.org/TR/activitystreams-vocabulary/#motivations-relationships // // (e.g. friend requests, management of social network, etc). See 5.2 Representing Relationships Between Entities // for more information. // https://www.w3.org/TR/activitystreams-vocabulary/#connections var RelationshipManagementActivityTypes = ActivityVocabularyTypes{ AcceptType, AddType, BlockType, CreateType, DeleteType, FollowType, IgnoreType, InviteType, RejectType, } // NegatingActivityTypes use case primarily deals with the ability to redact previously completed activities. // // https://www.w3.org/TR/activitystreams-vocabulary/#motivations-undo // // See 5.5 Inverse Activities and "Undo" for more information. // https://www.w3.org/TR/activitystreams-vocabulary/#inverse var NegatingActivityTypes = ActivityVocabularyTypes{ UndoType, } // OffersActivityTypes use case deals with activities involving offering one object to another. // // https://www.w3.org/TR/activitystreams-vocabulary/#motivations-offers // // It can include, for instance, activities such as "Company A is offering a discount on purchase of Product Z to Sally", // "Sally is offering to add a File to Folder A", etc. var OffersActivityTypes = ActivityVocabularyTypes{ OfferType, } var IntransitiveActivityTypes = ActivityVocabularyTypes{ ArriveType, TravelType, QuestionType, } var ActivityTypes = ActivityVocabularyTypes{ AcceptType, AddType, AnnounceType, BlockType, CreateType, DeleteType, DislikeType, FlagType, FollowType, IgnoreType, InviteType, JoinType, LeaveType, LikeType, ListenType, MoveType, OfferType, RejectType, ReadType, RemoveType, TentativeRejectType, TentativeAcceptType, UndoType, UpdateType, ViewType, } // HasRecipients is an interface implemented by activities to return their audience // for further propagation type HasRecipients interface { // Recipients is a method that should do a recipients de-duplication step and then return // the remaining recipients Recipients() ItemCollection Clean() } type Activities interface { Activity } // Activity is a subtype of Object that describes some form of action that may happen, // is currently happening, or has already happened. // The Activity type itself serves as an abstract base type for all types of activities. // It is important to note that the Activity type itself does not carry any specific semantics // about the kind of action being taken. type Activity struct { // ID provides the globally unique identifier for anActivity Pub Object or Link. ID ID `jsonld:"id,omitempty"` // Type identifies the Activity Pub Object or Link type. Multiple values may be specified. Type ActivityVocabularyType `jsonld:"type,omitempty"` // Name a simple, human-readable, plain-text name for the object. // HTML markup MUST NOT be included. The name MAY be expressed using multiple language-tagged values. Name NaturalLanguageValues `jsonld:"name,omitempty,collapsible"` // Attachment identifies a resource attached or related to an object that potentially requires special handling. // The intent is to provide a model that is at least semantically similar to attachments in email. Attachment Item `jsonld:"attachment,omitempty"` // AttributedTo identifies one or more entities to which this object is attributed. The attributed entities might not be Actors. // For instance, an object might be attributed to the completion of another activity. AttributedTo Item `jsonld:"attributedTo,omitempty"` // Audience identifies one or more entities that represent the total population of entities // for which the object can considered to be relevant. Audience ItemCollection `jsonld:"audience,omitempty"` // Content or textual representation of the Activity Pub Object encoded as a JSON string. // By default, the value of content is HTML. // The mediaType property can be used in the object to indicate a different content type. // (The content MAY be expressed using multiple language-tagged values.) Content NaturalLanguageValues `jsonld:"content,omitempty,collapsible"` // Context identifies the context within which the object exists or an activity was performed. // The notion of "context" used is intentionally vague. // The intended function is to serve as a means of grouping objects and activities that share a // common originating context or purpose. An example could be all activities relating to a common project or event. Context Item `jsonld:"context,omitempty"` // MediaType when used on an Object, identifies the MIME media type of the value of the content property. // If not specified, the content property is assumed to contain text/html content. MediaType MimeType `jsonld:"mediaType,omitempty"` // EndTime the date and time describing the actual or expected ending time of the object. // When used with an Activity object, for instance, the endTime property specifies the moment // the activity concluded or is expected to conclude. EndTime time.Time `jsonld:"endTime,omitempty"` // Generator identifies the entity (e.g. an application) that generated the object. Generator Item `jsonld:"generator,omitempty"` // Icon indicates an entity that describes an icon for this object. // The image should have an aspect ratio of one (horizontal) to one (vertical) // and should be suitable for presentation at a small size. Icon Item `jsonld:"icon,omitempty"` // Image indicates an entity that describes an image for this object. // Unlike the icon property, there are no aspect ratio or display size limitations assumed. Image Item `jsonld:"image,omitempty"` // InReplyTo indicates one or more entities for which this object is considered a response. InReplyTo Item `jsonld:"inReplyTo,omitempty"` // Location indicates one or more physical or logical locations associated with the object. Location Item `jsonld:"location,omitempty"` // Preview identifies an entity that provides a preview of this object. Preview Item `jsonld:"preview,omitempty"` // Published the date and time at which the object was published Published time.Time `jsonld:"published,omitempty"` // Replies identifies a Collection containing objects considered to be responses to this object. Replies Item `jsonld:"replies,omitempty"` // StartTime the date and time describing the actual or expected starting time of the object. // When used with an Activity object, for instance, the startTime property specifies // the moment the activity began or is scheduled to begin. StartTime time.Time `jsonld:"startTime,omitempty"` // Summary a natural language summarization of the object encoded as HTML. // *Multiple language tagged summaries may be provided.) Summary NaturalLanguageValues `jsonld:"summary,omitempty,collapsible"` // Tag one or more "tags" that have been associated with an objects. A tag can be any kind of Activity Pub Object. // The key difference between attachment and tag is that the former implies association by inclusion, // while the latter implies associated by reference. Tag ItemCollection `jsonld:"tag,omitempty"` // Updated the date and time at which the object was updated Updated time.Time `jsonld:"updated,omitempty"` // URL identifies one or more links to representations of the object URL Item `jsonld:"url,omitempty"` // To identifies an entity considered to be part of the public primary audience of an Activity Pub Object To ItemCollection `jsonld:"to,omitempty"` // Bto identifies anActivity Pub Object that is part of the private primary audience of this Activity Pub Object. Bto ItemCollection `jsonld:"bto,omitempty"` // CC identifies anActivity Pub Object that is part of the public secondary audience of this Activity Pub Object. CC ItemCollection `jsonld:"cc,omitempty"` // BCC identifies one or more Objects that are part of the private secondary audience of this Activity Pub Object. BCC ItemCollection `jsonld:"bcc,omitempty"` // Duration when the object describes a time-bound resource, such as an audio or video, a meeting, etc, // the duration property indicates the object's approximate duration. // The value must be expressed as an xsd:duration as defined by [ xmlschema11-2], // section 3.3.6 (e.g. a period of 5 seconds is represented as "PT5S"). Duration time.Duration `jsonld:"duration,omitempty"` // This is a list of all Like activities with this object as the object property, added as a side effect. // The likes collection MUST be either an OrderedCollection or a Collection and MAY be filtered on privileges // of an authenticated user or as appropriate when no authentication is given. Likes Item `jsonld:"likes,omitempty"` // This is a list of all Announce activities with this object as the object property, added as a side effect. // The shares collection MUST be either an OrderedCollection or a Collection and MAY be filtered on privileges // of an authenticated user or as appropriate when no authentication is given. Shares Item `jsonld:"shares,omitempty"` // Source property is intended to convey some sort of source from which the content markup was derived, // as a form of provenance, or to support future editing by clients. // In general, clients do the conversion from source to content, not the other way around. Source Source `jsonld:"source,omitempty"` // CanReceiveActivities describes one or more entities that either performed or are expected to perform the activity. // Any single activity can have multiple actors. The actor may be specified using an indirect Link. Actor Item `jsonld:"actor,omitempty"` // Target describes the indirect object, or target, of the activity. // The precise meaning of the target is largely dependent on the type of action being described // but will often be the object of the English preposition "to". // For instance, in the activity "John added a movie to his wishlist", // the target of the activity is John's wishlist. An activity can have more than one target. Target Item `jsonld:"target,omitempty"` // Result describes the result of the activity. For instance, if a particular action results in the creation // of a new resource, the result property can be used to describe that new resource. Result Item `jsonld:"result,omitempty"` // Origin describes an indirect object of the activity from which the activity is directed. // The precise meaning of the origin is the object of the English preposition "from". // For instance, in the activity "John moved an item to List B from List A", the origin of the activity is "List A". Origin Item `jsonld:"origin,omitempty"` // Instrument identifies one or more objects used (or to be used) in the completion of an Activity. Instrument Item `jsonld:"instrument,omitempty"` // Object When used within an Activity, describes the direct object of the activity. // For instance, in the activity "John added a movie to his wishlist", // the object of the activity is the movie added. // When used within a Relationship describes the entity to which the subject is related. Object Item `jsonld:"object,omitempty"` } // GetType returns the ActivityVocabulary type of the current Activity func (a Activity) GetType() ActivityVocabularyType { return a.Type } // IsLink returns false for Activity objects func (a Activity) IsLink() bool { return false } // GetID returns the ID corresponding to the Activity object func (a Activity) GetID() ID { return a.ID } // GetLink returns the IRI corresponding to the Activity object func (a Activity) GetLink() IRI { return IRI(a.ID) } // IsObject returns true for Activity objects func (a Activity) IsObject() bool { return true } // IsCollection returns false for Activity objects func (a Activity) IsCollection() bool { return false } func removeFromCollection(col ItemCollection, items ...Item) ItemCollection { result := make(ItemCollection, 0) if len(items) == 0 { return col } for _, ob := range col { found := false for _, it := range items { if ob.GetID().Equals(it.GetID(), false) { found = true break } } if !found { result = append(result, ob) } } return result } func removeFromAudience(a *Activity, items ...Item) error { if a.To != nil { a.To = removeFromCollection(a.To, items...) } if a.Bto != nil { a.Bto = removeFromCollection(a.Bto, items...) } if a.CC != nil { a.CC = removeFromCollection(a.CC, items...) } if a.BCC != nil { a.BCC = removeFromCollection(a.BCC, items...) } if a.Audience != nil { a.Audience = removeFromCollection(a.Audience, items...) } return nil } // Recipients performs recipient de-duplication on the Activity's To, Bto, CC and BCC properties func (a *Activity) Recipients() ItemCollection { var alwaysRemove ItemCollection if a.GetType() == BlockType && a.Object != nil { alwaysRemove = append(alwaysRemove, a.Object) } if a.Actor != nil { alwaysRemove = append(alwaysRemove, a.Actor) } if len(alwaysRemove) > 0 { removeFromAudience(a, alwaysRemove...) } return ItemCollectionDeduplication(&a.To, &a.Bto, &a.CC, &a.BCC, &a.Audience) } // Clean removes Bto and BCC properties func (a *Activity) Clean() { a.BCC = nil a.Bto = nil if a.Object != nil && a.Object.IsObject() { OnObject(a.Object, func(o *Object) error { o.Clean() return nil }) } if a.Actor != nil && a.Actor.IsObject() { OnObject(a.Actor, func(o *Object) error { o.Clean() return nil }) } if a.Target != nil && a.Target.IsObject() { OnObject(a.Target, func(o *Object) error { o.Clean() return nil }) } } type ( // Accept indicates that the actor accepts the object. The target property can be used in certain circumstances to indicate // the context into which the object has been accepted. Accept = Activity // Add indicates that the actor has added the object to the target. If the target property is not explicitly specified, // the target would need to be determined implicitly by context. // The origin can be used to identify the context from which the object originated. Add = Activity // Announce indicates that the actor is calling the target's attention the object. // The origin typically has no defined meaning. Announce = Activity // Block indicates that the actor is blocking the object. Blocking is a stronger form of Ignore. // The typical use is to support social systems that allow one user to block activities or content of other users. // The target and origin typically have no defined meaning. Block = Ignore // Create indicates that the actor has created the object. Create = Activity // Delete indicates that the actor has deleted the object. // If specified, the origin indicates the context from which the object was deleted. Delete = Activity // Dislike indicates that the actor dislikes the object. Dislike = Activity // Flag indicates that the actor is "flagging" the object. // Flagging is defined in the sense common to many social platforms as reporting content as being // inappropriate for any number of reasons. Flag = Activity // Follow indicates that the actor is "following" the object. Following is defined in the sense typically used within // Social systems in which the actor is interested in any activity performed by or on the object. // The target and origin typically have no defined meaning. Follow = Activity // Ignore indicates that the actor is ignoring the object. The target and origin typically have no defined meaning. Ignore = Activity // Invite is a specialization of Offer in which the actor is extending an invitation for the object to the target. Invite = Offer // Join indicates that the actor has joined the object. The target and origin typically have no defined meaning. Join = Activity // Leave indicates that the actor has left the object. The target and origin typically have no meaning. Leave = Activity // Like indicates that the actor likes, recommends or endorses the object. // The target and origin typically have no defined meaning. Like = Activity // Listen inherits all properties from Activity. Listen = Activity // Move indicates that the actor has moved object from origin to target. // If the origin or target are not specified, either can be determined by context. Move = Activity // Offer indicates that the actor is offering the object. // If specified, the target indicates the entity to which the object is being offered. Offer = Activity // Reject indicates that the actor is rejecting the object. The target and origin typically have no defined meaning. Reject = Activity // Read indicates that the actor has read the object. Read = Activity // Remove indicates that the actor is removing the object. If specified, // the origin indicates the context from which the object is being removed. Remove = Activity // TentativeReject is a specialization of Reject in which the rejection is considered tentative. TentativeReject = Reject // TentativeAccept is a specialization of Accept indicating that the acceptance is tentative. TentativeAccept = Accept // Undo indicates that the actor is undoing the object. In most cases, the object will be an Activity describing // some previously performed action (for instance, a person may have previously "liked" an article but, // for whatever reason, might choose to undo that like at some later point in time). // The target and origin typically have no defined meaning. Undo = Activity // Update indicates that the actor has updated the object. Note, however, that this vocabulary does not define a mechanism // for describing the actual set of modifications made to object. // The target and origin typically have no defined meaning. Update = Activity // View indicates that the actor has viewed the object. View = Activity ) // AcceptNew initializes an Accept activity func AcceptNew(id ID, ob Item) *Accept { a := ActivityNew(id, AcceptType, ob) o := Accept(*a) return &o } // AddNew initializes an Add activity func AddNew(id ID, ob Item, trgt Item) *Add { a := ActivityNew(id, AddType, ob) o := Add(*a) o.Target = trgt return &o } // AnnounceNew initializes an Announce activity func AnnounceNew(id ID, ob Item) *Announce { a := ActivityNew(id, AnnounceType, ob) o := Announce(*a) return &o } // BlockNew initializes a Block activity func BlockNew(id ID, ob Item) *Block { a := ActivityNew(id, BlockType, ob) o := Block(*a) return &o } // CreateNew initializes a Create activity func CreateNew(id ID, ob Item) *Create { a := ActivityNew(id, CreateType, ob) o := Create(*a) return &o } // DeleteNew initializes a Delete activity func DeleteNew(id ID, ob Item) *Delete { a := ActivityNew(id, DeleteType, ob) o := Delete(*a) return &o } // DislikeNew initializes a Dislike activity func DislikeNew(id ID, ob Item) *Dislike { a := ActivityNew(id, DislikeType, ob) o := Dislike(*a) return &o } // FlagNew initializes a Flag activity func FlagNew(id ID, ob Item) *Flag { a := ActivityNew(id, FlagType, ob) o := Flag(*a) return &o } // FollowNew initializes a Follow activity func FollowNew(id ID, ob Item) *Follow { a := ActivityNew(id, FollowType, ob) o := Follow(*a) return &o } // IgnoreNew initializes an Ignore activity func IgnoreNew(id ID, ob Item) *Ignore { a := ActivityNew(id, IgnoreType, ob) o := Ignore(*a) return &o } // InviteNew initializes an Invite activity func InviteNew(id ID, ob Item) *Invite { a := ActivityNew(id, InviteType, ob) o := Invite(*a) return &o } // JoinNew initializes a Join activity func JoinNew(id ID, ob Item) *Join { a := ActivityNew(id, JoinType, ob) o := Join(*a) return &o } // LeaveNew initializes a Leave activity func LeaveNew(id ID, ob Item) *Leave { a := ActivityNew(id, LeaveType, ob) o := Leave(*a) return &o } // LikeNew initializes a Like activity func LikeNew(id ID, ob Item) *Like { a := ActivityNew(id, LikeType, ob) o := Like(*a) return &o } // ListenNew initializes a Listen activity func ListenNew(id ID, ob Item) *Listen { a := ActivityNew(id, ListenType, ob) o := Listen(*a) return &o } // MoveNew initializes a Move activity func MoveNew(id ID, ob Item) *Move { a := ActivityNew(id, MoveType, ob) o := Move(*a) return &o } // OfferNew initializes an Offer activity func OfferNew(id ID, ob Item) *Offer { a := ActivityNew(id, OfferType, ob) o := Offer(*a) return &o } // RejectNew initializes a Reject activity func RejectNew(id ID, ob Item) *Reject { a := ActivityNew(id, RejectType, ob) o := Reject(*a) return &o } // ReadNew initializes a Read activity func ReadNew(id ID, ob Item) *Read { a := ActivityNew(id, ReadType, ob) o := Read(*a) return &o } // RemoveNew initializes a Remove activity func RemoveNew(id ID, ob Item, trgt Item) *Remove { a := ActivityNew(id, RemoveType, ob) o := Remove(*a) o.Target = trgt return &o } // TentativeRejectNew initializes a TentativeReject activity func TentativeRejectNew(id ID, ob Item) *TentativeReject { a := ActivityNew(id, TentativeRejectType, ob) o := TentativeReject(*a) return &o } // TentativeAcceptNew initializes a TentativeAccept activity func TentativeAcceptNew(id ID, ob Item) *TentativeAccept { a := ActivityNew(id, TentativeAcceptType, ob) o := TentativeAccept(*a) return &o } // UndoNew initializes an Undo activity func UndoNew(id ID, ob Item) *Undo { a := ActivityNew(id, UndoType, ob) o := Undo(*a) return &o } // UpdateNew initializes an Update activity func UpdateNew(id ID, ob Item) *Update { a := ActivityNew(id, UpdateType, ob) u := Update(*a) return &u } // ViewNew initializes a View activity func ViewNew(id ID, ob Item) *View { a := ActivityNew(id, ViewType, ob) o := View(*a) return &o } // ActivityNew initializes a basic activity func ActivityNew(id ID, typ ActivityVocabularyType, ob Item) *Activity { if !ActivityTypes.Contains(typ) { typ = ActivityType } a := Activity{ID: id, Type: typ} a.Name = NaturalLanguageValuesNew() a.Content = NaturalLanguageValuesNew() a.Object = ob return &a } // UnmarshalJSON decodes an incoming JSON document into the receiver object. func (a *Activity) UnmarshalJSON(data []byte) error { p := fastjson.Parser{} val, err := p.ParseBytes(data) if err != nil { return err } return JSONLoadActivity(val, a) } func fmtActivityProps(w io.Writer) func(*Activity) error { return func(a *Activity) error { if !IsNil(a.Object) { io.WriteString(w, fmt.Sprintf(" object: %s", a.Object)) } return OnIntransitiveActivity(a, fmtIntransitiveActivityProps(w)) } } func (a Activity) Format(s fmt.State, verb rune) { switch verb { case 's', 'v': io.WriteString(s, fmt.Sprintf("%T[%s] {", a, a.Type)) fmtActivityProps(s)(&a) io.WriteString(s, " }") } } // ToActivity func ToActivity(it Item) (*Activity, error) { switch i := it.(type) { case *Activity: return i, nil case Activity: return &i, nil case *IntransitiveActivity: // TODO(marius): look at ToActor on how to copy the item to an Activity that we newly allocate // Otherwise this behaviour of forcing the type to a "smaller" one will raise -race conditions return (*Activity)(unsafe.Pointer(i)), nil case IntransitiveActivity: return (*Activity)(unsafe.Pointer(&i)), nil case *Question: return (*Activity)(unsafe.Pointer(i)), nil case Question: return (*Activity)(unsafe.Pointer(&i)), nil default: // NOTE(marius): this is an ugly way of dealing with the interface conversion error: types from different scopes typ := reflect.TypeOf(new(Activity)) if reflect.TypeOf(it).ConvertibleTo(typ) { if i, ok := reflect.ValueOf(it).Convert(typ).Interface().(*Activity); ok { return i, nil } } } return nil, ErrorInvalidType[Activity](it) } // MarshalJSON encodes the receiver object to a JSON document. func (a Activity) MarshalJSON() ([]byte, error) { b := make([]byte, 0) JSONWrite(&b, '{') if !JSONWriteActivityJSONValue(&b, a) { return nil, nil } JSONWrite(&b, '}') return b, nil } // UnmarshalBinary implements the encoding.BinaryUnmarshaler interface. func (a *Activity) UnmarshalBinary(data []byte) error { return a.GobDecode(data) } // MarshalBinary implements the encoding.BinaryMarshaler interface. func (a Activity) MarshalBinary() ([]byte, error) { return a.GobEncode() } func mapIntransitiveActivityProperties(mm map[string][]byte, a *IntransitiveActivity) (hasData bool, err error) { err = OnObject(a, func(o *Object) error { hasData, err = mapObjectProperties(mm, o) return err }) if a.Actor != nil { if mm["actor"], err = gobEncodeItem(a.Actor); err != nil { return hasData, err } hasData = true } if a.Target != nil { if mm["target"], err = gobEncodeItem(a.Target); err != nil { return hasData, err } hasData = true } if a.Result != nil { if mm["result"], err = gobEncodeItem(a.Result); err != nil { return hasData, err } hasData = true } if a.Instrument != nil { if mm["instrument"], err = gobEncodeItem(a.Instrument); err != nil { return hasData, err } hasData = true } return hasData, err } func mapActivityProperties(mm map[string][]byte, a *Activity) (hasData bool, err error) { err = OnIntransitiveActivity(a, func(a *IntransitiveActivity) error { hasData, err = mapIntransitiveActivityProperties(mm, a) return err }) if a.Object != nil { if mm["object"], err = gobEncodeItem(a.Object); err != nil { return hasData, err } hasData = true } return hasData, err } // GobEncode func (a Activity) GobEncode() ([]byte, error) { var mm = make(map[string][]byte) hasData, err := mapActivityProperties(mm, &a) if err != nil { return nil, err } if !hasData { return []byte{}, nil } bb := bytes.Buffer{} g := gob.NewEncoder(&bb) if err := g.Encode(mm); err != nil { return nil, err } return bb.Bytes(), nil } // GobDecode func (a *Activity) GobDecode(data []byte) error { if len(data) == 0 { return nil } mm, err := gobDecodeObjectAsMap(data) if err != nil { return err } return unmapActivityProperties(mm, a) } // Equals verifies if our receiver Object is equals with the "with" Object func (a Activity) Equals(with Item) bool { result := true err := OnActivity(with, func(w *Activity) error { OnIntransitiveActivity(a, func(oi *IntransitiveActivity) error { result = oi.Equals(w) return nil }) if w.Object != nil { if !ItemsEqual(a.Object, w.Object) { result = false return nil } } return nil }) if err != nil { result = false } return result }