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activitypub/activitystreams/actors.go

433 lines
12 KiB
Go

package activitystreams
// Actor Types
const (
ApplicationType ActivityVocabularyType = "Application"
GroupType ActivityVocabularyType = "Group"
OrganizationType ActivityVocabularyType = "Organization"
PersonType ActivityVocabularyType = "Person"
ServiceType ActivityVocabularyType = "Service"
)
var validActorTypes = [...]ActivityVocabularyType{
ApplicationType,
GroupType,
OrganizationType,
PersonType,
ServiceType,
}
// Endpoints a json object which maps additional (typically server/domain-wide)
// endpoints which may be useful either for this actor or someone referencing this actor.
// This mapping may be nested inside the actor document as the value or may be a link to
// a JSON-LD document with these properties.
type Endpoints struct {
// UploadMedia Upload endpoint URI for this user for binary data.
UploadMedia Item `jsonld:"uploadMedia,omitempty"`
// OauthAuthorizationEndpoint Endpoint URI so this actor's clients may access remote ActivityStreams objects which require authentication
// to access. To use this endpoint, the client posts an x-www-form-urlencoded id parameter with the value being
// the id of the requested ActivityStreams object.
OauthAuthorizationEndpoint Item `jsonld:"oauthAuthorizationEndpoint,omitempty"`
// OauthTokenEndpoint If OAuth 2.0 bearer tokens [RFC6749] [RFC6750] are being used for authenticating client to server interactions,
// this endpoint specifies a URI at which a browser-authenticated user may obtain a new authorization grant.
OauthTokenEndpoint Item `jsonld:"oauthTokenEndpoint,omitempty"`
// ProvideClientKey If OAuth 2.0 bearer tokens [RFC6749] [RFC6750] are being used for authenticating client to server interactions,
// this endpoint specifies a URI at which a client may acquire an access token.
ProvideClientKey Item `jsonld:"provideClientKey,omitempty"`
// SignClientKey If Linked Data Signatures and HTTP Signatures are being used for authentication and authorization,
// this endpoint specifies a URI at which browser-authenticated users may authorize a client's public
// key for client to server interactions.
SignClientKey Item `jsonld:"signClientKey,omitempty"`
// SharedInbox If Linked Data Signatures and HTTP Signatures are being used for authentication and authorization,
// this endpoint specifies a URI at which a client key may be signed by the actor's key for a time window to
// act on behalf of the actor in interacting with foreign servers.
SharedInbox Item `jsonld:"sharedInbox,omitempty"`
}
type WillAct interface {
Item
GetActor() Actor
}
// Actor is generally one of the ActivityStreams Actor Types, but they don't have to be.
// For example, a Profile object might be used as an actor, or a type from an ActivityStreams extension.
// Actors are retrieved like any other Object in ActivityPub.
// Like other ActivityStreams objects, actors have an id, which is a URI.
type Actor struct {
Parent
// A reference to an [ActivityStreams] OrderedCollection comprised of all the messages received by the actor;
// see 5.2 Inbox.
Inbox Item `jsonld:"inbox,omitempty"`
// An [ActivityStreams] OrderedCollection comprised of all the messages produced by the actor;
// see 5.1 Outbox.
Outbox Item `jsonld:"outbox,omitempty"`
// A link to an [ActivityStreams] collection of the actors that this actor is following;
// see 5.4 Following Collection
Following Item `jsonld:"following,omitempty"`
// A link to an [ActivityStreams] collection of the actors that follow this actor;
// see 5.3 Followers Collection.
Followers Item `jsonld:"followers,omitempty"`
// A link to an [ActivityStreams] collection of the actors that follow this actor;
// see 5.3 Followers Collection.
Liked Item `jsonld:"liked,omitempty"`
// A short username which may be used to refer to the actor, with no uniqueness guarantees.
PreferredUsername NaturalLanguageValue `jsonld:"preferredUsername,omitempty,collapsible"`
// A json object which maps additional (typically server/domain-wide) endpoints which may be useful either
// for this actor or someone referencing this actor.
// This mapping may be nested inside the actor document as the value or may be a link
// to a JSON-LD document with these properties.
Endpoints Endpoints `jsonld:"endpoints,omitempty"`
// A list of supplementary Collections which may be of interest.
Streams []Item `jsonld:"streams,omitempty"`
}
// ActorInterface
type ActorInterface interface{}
type (
// Application describes a software application.
Application Actor
// Group represents a formal or informal collective of Actors.
Group Actor
// Organization represents an organization.
Organization Actor
// Person represents an individual person.
Person Actor
// Service represents a service of any kind.
Service Actor
)
// ValidActorType validates the passed type against the valid actor types
func ValidActorType(typ ActivityVocabularyType) bool {
for _, v := range validActorTypes {
if v == typ {
return true
}
}
return false
}
// ActorNew initializes an Actor type actor
func ActorNew(id ObjectID, typ ActivityVocabularyType) *Actor {
if !ValidActorType(typ) {
typ = ActorType
}
a := Actor{Parent: Parent{ID: id, Type: typ}}
a.Name = NaturalLanguageValueNew()
a.Content = NaturalLanguageValueNew()
a.Summary = NaturalLanguageValueNew()
in := OrderedCollectionNew(ObjectID("test-inbox"))
out := OrderedCollectionNew(ObjectID("test-outbox"))
liked := OrderedCollectionNew(ObjectID("test-liked"))
a.Inbox = in
a.Outbox = out
a.Liked = liked
a.PreferredUsername = NaturalLanguageValueNew()
return &a
}
// ApplicationNew initializes an Application type actor
func ApplicationNew(id ObjectID) *Application {
a := ActorNew(id, ApplicationType)
o := Application(*a)
return &o
}
// GroupNew initializes a Group type actor
func GroupNew(id ObjectID) *Group {
a := ActorNew(id, GroupType)
o := Group(*a)
return &o
}
// OrganizationNew initializes an Organization type actor
func OrganizationNew(id ObjectID) *Organization {
a := ActorNew(id, OrganizationType)
o := Organization(*a)
return &o
}
// PersonNew initializes a Person type actor
func PersonNew(id ObjectID) *Person {
a := ActorNew(id, PersonType)
o := Person(*a)
return &o
}
// ServiceNew initializes a Service type actor
func ServiceNew(id ObjectID) *Service {
a := ActorNew(id, ServiceType)
o := Service(*a)
return &o
}
// IsLink validates if current Actor is a Link
func (a Actor) IsLink() bool {
return a.Type == LinkType || ValidLinkType(a.Type)
}
// IsObject validates if current Actor is an Object
func (a Actor) IsObject() bool {
return a.Type == ObjectType || ValidObjectType(a.Type)
}
// GetID returns the ObjectID corresponding to the Actor object
func (a Actor) GetID() *ObjectID {
return &a.ID
}
// GetLink returns the IRI corresponding to the Actor object
func (a Actor) GetLink() IRI {
return IRI(a.ID)
}
// GetType returns the type corresponding to the Actor object
func (a Actor) GetType() ActivityVocabularyType {
return a.Type
}
// IsLink validates if current Application is a Link
func (a Application) IsLink() bool {
return a.Type == LinkType || ValidLinkType(a.Type)
}
// IsObject validates if current Application is an Object
func (a Application) IsObject() bool {
return a.Type == ObjectType || ValidObjectType(a.Type)
}
// GetID returns the ObjectID corresponding to the Application object
func (a Application) GetID() *ObjectID {
return a.GetActor().GetID()
}
// GetLink returns the IRI corresponding to the Application object
func (a Application) GetLink() IRI {
return IRI(a.ID)
}
// GetType returns the type corresponding to the Application object
func (a Application) GetType() ActivityVocabularyType {
return a.Type
}
// IsLink validates if current Group is a Link
func (g Group) IsLink() bool {
return g.Type == LinkType || ValidLinkType(g.Type)
}
// IsObject validates if current Group is an Object
func (g Group) IsObject() bool {
return g.Type == ObjectType || ValidObjectType(g.Type)
}
// GetID returns the ObjectID corresponding to the Group object
func (g Group) GetID() *ObjectID {
return g.GetActor().GetID()
}
// GetLink returns the IRI corresponding to the Group object
func (g Group) GetLink() IRI {
return IRI(g.ID)
}
// GetType returns the type corresponding to the Group object
func (g Group) GetType() ActivityVocabularyType {
return g.Type
}
// IsLink validates if current Organization is a Link
func (o Organization) IsLink() bool {
return o.Type == LinkType || ValidLinkType(o.Type)
}
// IsObject validates if current Organization is an Object
func (o Organization) IsObject() bool {
return o.Type == ObjectType || ValidObjectType(o.Type)
}
// GetID returns the ObjectID corresponding to the Organization object
func (o Organization) GetID() *ObjectID {
return o.GetActor().GetID()
}
// GetLink returns the IRI corresponding to the Organization object
func (o Organization) GetLink() IRI {
return IRI(o.ID)
}
// GetType returns the type corresponding to the Organization object
func (o Organization) GetType() ActivityVocabularyType {
return o.Type
}
// IsLink validates if current Service is a Link
func (s Service) IsLink() bool {
return s.Type == LinkType || ValidLinkType(s.Type)
}
// IsObject validates if current Service is an Object
func (s Service) IsObject() bool {
return s.Type == ObjectType || ValidObjectType(s.Type)
}
// GetID returns the ObjectID corresponding to the Service object
func (s Service) GetID() *ObjectID {
return s.GetActor().GetID()
}
// GetLink returns the IRI corresponding to the Service object
func (s Service) GetLink() IRI {
return IRI(s.ID)
}
// GetType returns the type corresponding to the Service object
func (s Service) GetType() ActivityVocabularyType {
return s.Type
}
// IsLink validates if current Person is a Link
func (p Person) IsLink() bool {
return p.Type == LinkType || ValidLinkType(p.Type)
}
// IsObject validates if current Person is an Object
func (p Person) IsObject() bool {
return p.Type == ObjectType || ValidObjectType(p.Type)
}
// GetID returns the ObjectID corresponding to the Person object
func (p Person) GetID() *ObjectID {
return p.GetActor().GetID()
}
// GetType returns the object type for the current Person object
func (p Person) GetType() ActivityVocabularyType {
return p.Type
}
// GetLink returns the IRI corresponding to the Person object
func (p Person) GetLink() IRI {
return IRI(p.ID)
}
// UnmarshalJSON
func (a *Actor) UnmarshalJSON(data []byte) error {
a.Parent.UnmarshalJSON(data)
a.PreferredUsername = getAPNaturalLanguageField(data, "preferredUsername")
out := getAPItem(data, "outbox")
if out != nil {
a.Outbox = out
}
inb := getAPItem(data, "inbox")
if inb != nil {
a.Inbox = inb
}
followers := getAPItem(data, "followers")
if followers != nil {
a.Followers = followers
}
following := getAPItem(data, "following")
if following != nil {
a.Following = following
}
liked := getAPItem(data, "liked")
if liked != nil {
a.Liked = liked
}
streams := getAPItems(data, "streams")
if streams != nil {
a.Streams = streams
}
// @todo(marius) : Add getAPIEndPoints
return nil
}
func (p *Person) UnmarshalJSON(data []byte) error {
a := p.GetActor()
err := a.UnmarshalJSON(data)
*p = Person(a)
return err
}
// UnmarshalJSON
func (a *Application) UnmarshalJSON(data []byte) error {
act := a.GetActor()
err := act.UnmarshalJSON(data)
*a = Application(act)
return err
}
// UnmarshalJSON
func (g *Group) UnmarshalJSON(data []byte) error {
a := g.GetActor()
err := a.UnmarshalJSON(data)
*g = Group(a)
return err
}
// UnmarshalJSON
func (o *Organization) UnmarshalJSON(data []byte) error {
a := o.GetActor()
err := a.UnmarshalJSON(data)
*o = Organization(a)
return err
}
// UnmarshalJSON
func (s *Service) UnmarshalJSON(data []byte) error {
a := s.GetActor()
err := a.UnmarshalJSON(data)
*s = Service(a)
return err
}
// GetActor returns the underlying Actor type
func (a Actor) GetActor() Actor {
return a
}
// GetActor returns the underlying Actor type
func (a Application) GetActor() Actor {
return Actor(a)
}
// GetActor returns the underlying Actor type
func (g Group) GetActor() Actor {
return Actor(g)
}
// GetActor returns the underlying Actor type
func (o Organization) GetActor() Actor {
return Actor(o)
}
// GetActor returns the underlying Actor type
func (p Person) GetActor() Actor {
return Actor(p)
}
// GetActor returns the underlying Actor type
func (s Service) GetActor() Actor {
return Actor(s)
}