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Anthony Wang 2019-08-27 18:58:22 -05:00
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<!DOCTYPE html>
<html>
<body>
<h1>Test</h1>
</body>
<head>
<meta charset='utf-8'>
<meta http-equiv="X-UA-Compatible" content="chrome=1">
<link rel="stylesheet" type="text/css" href="stylesheets/stylesheet.css" media="screen" />
<link rel="stylesheet" type="text/css" href="stylesheets/pygment_trac.css" media="screen" />
<title>2048 by Baiqiang</title>
</head>
<body>
<header>
<div class="container">
<h1>2048</h1>
<h2></h2>
</div>
</header>
<div class="container">
<section id="main_content">
<p>The <a href="http://gabrielecirulli.github.io/2048/">2048</a> game is very popular. So I made some 2048, based on the original one.</p>
<ol>
<li>
<a href="http://baiqiang.github.io/2048-3d/">3D 2048</a>
3D version! Q and E to move front and back.
</li>
<li>
<a href="http://baiqiang.github.io/2048-double/">Double 2048</a>
This version contains two game areas. Getting any one to the 2048 tile to win.
</li>
<li>
<a href="http://baiqiang.github.io/2048-cross/">Cross 2048</a>
This version also contains two game areas, which have a common tile. It's easier than the double version.
</li>
<li>
<a href="http://baiqiang.github.io/2048-cross2/">Cross 2048 2</a>
Another version of cross 2048. The two game areas have 4 common tiles.
</li>
<li>
<a href="http://baiqiang.github.io/2048-hexagon/">Hexagonal 2048</a>
I changed the container to haxagon. Use combined keys to move, such as W and A to move left top. Q, E, Z and C are the short cuts.
</li>
<li>
<a href="http://baiqiang.github.io/2048-hexagon2/">Hexagonal 2048 2</a>
Left is left and right is right. But what up is up left or up right depends on the last horizontal move.
</li>
<li>
<a href="http://baiqiang.github.io/2048-advanced/">Advanced 2048</a>
There're tiles *2 and *4 which multiply number to other tiles.
</li>
</ol>
</section>
</div>
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