27e49cd01c
There have been a number of reports of PRs being blocked whilst being checked which have been difficult to debug. In investigating #23050 I have realised that whilst the Warn there is somewhat of a miscall there was a real bug in the way that the LevelUniqueQueue was being restored on start-up of the PersistableChannelUniqueQueue. Next there is a conflict in the setting of the internal leveldb queue name - This wasn't being set so it was being overridden by other unique queues. This PR fixes these bugs and adds a testcase. Thanks to @brechtvl for noticing the second issue. Fix #23050 and others --------- Signed-off-by: Andrew Thornton <art27@cantab.net> Co-authored-by: techknowlogick <techknowlogick@gitea.io>
358 lines
9.9 KiB
Go
358 lines
9.9 KiB
Go
// Copyright 2019 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package queue
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import (
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"context"
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"fmt"
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"runtime/pprof"
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"sync"
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"sync/atomic"
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"time"
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"code.gitea.io/gitea/modules/log"
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)
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// PersistableChannelQueueType is the type for persistable queue
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const PersistableChannelQueueType Type = "persistable-channel"
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// PersistableChannelQueueConfiguration is the configuration for a PersistableChannelQueue
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type PersistableChannelQueueConfiguration struct {
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Name string
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DataDir string
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BatchLength int
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QueueLength int
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Timeout time.Duration
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MaxAttempts int
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Workers int
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MaxWorkers int
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BlockTimeout time.Duration
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BoostTimeout time.Duration
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BoostWorkers int
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}
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// PersistableChannelQueue wraps a channel queue and level queue together
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// The disk level queue will be used to store data at shutdown and terminate - and will be restored
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// on start up.
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type PersistableChannelQueue struct {
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channelQueue *ChannelQueue
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delayedStarter
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lock sync.Mutex
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closed chan struct{}
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}
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// NewPersistableChannelQueue creates a wrapped batched channel queue with persistable level queue backend when shutting down
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// This differs from a wrapped queue in that the persistent queue is only used to persist at shutdown/terminate
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func NewPersistableChannelQueue(handle HandlerFunc, cfg, exemplar interface{}) (Queue, error) {
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configInterface, err := toConfig(PersistableChannelQueueConfiguration{}, cfg)
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if err != nil {
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return nil, err
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}
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config := configInterface.(PersistableChannelQueueConfiguration)
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queue := &PersistableChannelQueue{
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closed: make(chan struct{}),
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}
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wrappedHandle := func(data ...Data) (failed []Data) {
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for _, unhandled := range handle(data...) {
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if fail := queue.PushBack(unhandled); fail != nil {
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failed = append(failed, fail)
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}
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}
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return failed
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}
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channelQueue, err := NewChannelQueue(wrappedHandle, ChannelQueueConfiguration{
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WorkerPoolConfiguration: WorkerPoolConfiguration{
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QueueLength: config.QueueLength,
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BatchLength: config.BatchLength,
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BlockTimeout: config.BlockTimeout,
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BoostTimeout: config.BoostTimeout,
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BoostWorkers: config.BoostWorkers,
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MaxWorkers: config.MaxWorkers,
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Name: config.Name + "-channel",
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},
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Workers: config.Workers,
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}, exemplar)
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if err != nil {
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return nil, err
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}
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// the level backend only needs temporary workers to catch up with the previously dropped work
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levelCfg := LevelQueueConfiguration{
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ByteFIFOQueueConfiguration: ByteFIFOQueueConfiguration{
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WorkerPoolConfiguration: WorkerPoolConfiguration{
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QueueLength: config.QueueLength,
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BatchLength: config.BatchLength,
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BlockTimeout: 1 * time.Second,
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BoostTimeout: 5 * time.Minute,
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BoostWorkers: 1,
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MaxWorkers: 5,
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Name: config.Name + "-level",
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},
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Workers: 0,
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},
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DataDir: config.DataDir,
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QueueName: config.Name + "-level",
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}
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levelQueue, err := NewLevelQueue(wrappedHandle, levelCfg, exemplar)
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if err == nil {
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queue.channelQueue = channelQueue.(*ChannelQueue)
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queue.delayedStarter = delayedStarter{
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internal: levelQueue.(*LevelQueue),
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name: config.Name,
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}
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_ = GetManager().Add(queue, PersistableChannelQueueType, config, exemplar)
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return queue, nil
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}
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if IsErrInvalidConfiguration(err) {
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// Retrying ain't gonna make this any better...
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return nil, ErrInvalidConfiguration{cfg: cfg}
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}
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queue.channelQueue = channelQueue.(*ChannelQueue)
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queue.delayedStarter = delayedStarter{
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cfg: levelCfg,
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underlying: LevelQueueType,
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timeout: config.Timeout,
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maxAttempts: config.MaxAttempts,
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name: config.Name,
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}
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_ = GetManager().Add(queue, PersistableChannelQueueType, config, exemplar)
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return queue, nil
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}
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// Name returns the name of this queue
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func (q *PersistableChannelQueue) Name() string {
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return q.delayedStarter.name
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}
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// Push will push the indexer data to queue
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func (q *PersistableChannelQueue) Push(data Data) error {
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select {
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case <-q.closed:
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return q.internal.Push(data)
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default:
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return q.channelQueue.Push(data)
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}
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}
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// PushBack will push the indexer data to queue
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func (q *PersistableChannelQueue) PushBack(data Data) error {
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select {
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case <-q.closed:
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if pbr, ok := q.internal.(PushBackable); ok {
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return pbr.PushBack(data)
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}
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return q.internal.Push(data)
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default:
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return q.channelQueue.Push(data)
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}
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}
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// Run starts to run the queue
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func (q *PersistableChannelQueue) Run(atShutdown, atTerminate func(func())) {
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pprof.SetGoroutineLabels(q.channelQueue.baseCtx)
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log.Debug("PersistableChannelQueue: %s Starting", q.delayedStarter.name)
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_ = q.channelQueue.AddWorkers(q.channelQueue.workers, 0)
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q.lock.Lock()
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if q.internal == nil {
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err := q.setInternal(atShutdown, q.channelQueue.handle, q.channelQueue.exemplar)
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q.lock.Unlock()
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if err != nil {
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log.Fatal("Unable to create internal queue for %s Error: %v", q.Name(), err)
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return
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}
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} else {
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q.lock.Unlock()
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}
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atShutdown(q.Shutdown)
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atTerminate(q.Terminate)
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if lq, ok := q.internal.(*LevelQueue); ok && lq.byteFIFO.Len(lq.terminateCtx) != 0 {
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// Just run the level queue - we shut it down once it's flushed
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go q.internal.Run(func(_ func()) {}, func(_ func()) {})
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go func() {
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for !lq.IsEmpty() {
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_ = lq.Flush(0)
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select {
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case <-time.After(100 * time.Millisecond):
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case <-lq.shutdownCtx.Done():
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if lq.byteFIFO.Len(lq.terminateCtx) > 0 {
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log.Warn("LevelQueue: %s shut down before completely flushed", q.internal.(*LevelQueue).Name())
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}
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return
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}
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}
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log.Debug("LevelQueue: %s flushed so shutting down", q.internal.(*LevelQueue).Name())
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q.internal.(*LevelQueue).Shutdown()
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GetManager().Remove(q.internal.(*LevelQueue).qid)
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}()
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} else {
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log.Debug("PersistableChannelQueue: %s Skipping running the empty level queue", q.delayedStarter.name)
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q.internal.(*LevelQueue).Shutdown()
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GetManager().Remove(q.internal.(*LevelQueue).qid)
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}
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}
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// Flush flushes the queue and blocks till the queue is empty
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func (q *PersistableChannelQueue) Flush(timeout time.Duration) error {
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var ctx context.Context
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var cancel context.CancelFunc
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if timeout > 0 {
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ctx, cancel = context.WithTimeout(context.Background(), timeout)
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} else {
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ctx, cancel = context.WithCancel(context.Background())
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}
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defer cancel()
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return q.FlushWithContext(ctx)
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}
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// FlushWithContext flushes the queue and blocks till the queue is empty
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func (q *PersistableChannelQueue) FlushWithContext(ctx context.Context) error {
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errChan := make(chan error, 1)
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go func() {
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errChan <- q.channelQueue.FlushWithContext(ctx)
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}()
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go func() {
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q.lock.Lock()
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if q.internal == nil {
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q.lock.Unlock()
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errChan <- fmt.Errorf("not ready to flush internal queue %s yet", q.Name())
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return
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}
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q.lock.Unlock()
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errChan <- q.internal.FlushWithContext(ctx)
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}()
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err1 := <-errChan
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err2 := <-errChan
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if err1 != nil {
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return err1
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}
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return err2
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}
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// IsEmpty checks if a queue is empty
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func (q *PersistableChannelQueue) IsEmpty() bool {
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if !q.channelQueue.IsEmpty() {
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return false
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}
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q.lock.Lock()
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defer q.lock.Unlock()
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if q.internal == nil {
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return false
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}
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return q.internal.IsEmpty()
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}
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// IsPaused returns if the pool is paused
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func (q *PersistableChannelQueue) IsPaused() bool {
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return q.channelQueue.IsPaused()
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}
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// IsPausedIsResumed returns if the pool is paused and a channel that is closed when it is resumed
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func (q *PersistableChannelQueue) IsPausedIsResumed() (<-chan struct{}, <-chan struct{}) {
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return q.channelQueue.IsPausedIsResumed()
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}
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// Pause pauses the WorkerPool
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func (q *PersistableChannelQueue) Pause() {
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q.channelQueue.Pause()
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q.lock.Lock()
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defer q.lock.Unlock()
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if q.internal == nil {
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return
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}
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pausable, ok := q.internal.(Pausable)
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if !ok {
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return
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}
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pausable.Pause()
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}
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// Resume resumes the WorkerPool
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func (q *PersistableChannelQueue) Resume() {
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q.channelQueue.Resume()
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q.lock.Lock()
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defer q.lock.Unlock()
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if q.internal == nil {
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return
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}
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pausable, ok := q.internal.(Pausable)
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if !ok {
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return
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}
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pausable.Resume()
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}
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// Shutdown processing this queue
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func (q *PersistableChannelQueue) Shutdown() {
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log.Trace("PersistableChannelQueue: %s Shutting down", q.delayedStarter.name)
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q.lock.Lock()
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select {
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case <-q.closed:
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q.lock.Unlock()
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return
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default:
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}
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q.channelQueue.Shutdown()
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if q.internal != nil {
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q.internal.(*LevelQueue).Shutdown()
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}
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close(q.closed)
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q.lock.Unlock()
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log.Trace("PersistableChannelQueue: %s Cancelling pools", q.delayedStarter.name)
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q.channelQueue.baseCtxCancel()
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q.internal.(*LevelQueue).baseCtxCancel()
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log.Trace("PersistableChannelQueue: %s Waiting til done", q.delayedStarter.name)
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q.channelQueue.Wait()
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q.internal.(*LevelQueue).Wait()
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// Redirect all remaining data in the chan to the internal channel
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log.Trace("PersistableChannelQueue: %s Redirecting remaining data", q.delayedStarter.name)
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close(q.channelQueue.dataChan)
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countOK, countLost := 0, 0
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for data := range q.channelQueue.dataChan {
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err := q.internal.Push(data)
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if err != nil {
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log.Error("PersistableChannelQueue: %s Unable redirect %v due to: %v", q.delayedStarter.name, data, err)
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countLost++
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} else {
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countOK++
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}
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atomic.AddInt64(&q.channelQueue.numInQueue, -1)
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}
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if countLost > 0 {
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log.Warn("PersistableChannelQueue: %s %d will be restored on restart, %d lost", q.delayedStarter.name, countOK, countLost)
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} else if countOK > 0 {
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log.Warn("PersistableChannelQueue: %s %d will be restored on restart", q.delayedStarter.name, countOK)
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}
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log.Trace("PersistableChannelQueue: %s Done Redirecting remaining data", q.delayedStarter.name)
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log.Debug("PersistableChannelQueue: %s Shutdown", q.delayedStarter.name)
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}
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// Terminate this queue and close the queue
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func (q *PersistableChannelQueue) Terminate() {
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log.Trace("PersistableChannelQueue: %s Terminating", q.delayedStarter.name)
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q.Shutdown()
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q.lock.Lock()
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defer q.lock.Unlock()
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q.channelQueue.Terminate()
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if q.internal != nil {
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q.internal.(*LevelQueue).Terminate()
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}
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log.Debug("PersistableChannelQueue: %s Terminated", q.delayedStarter.name)
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}
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func init() {
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queuesMap[PersistableChannelQueueType] = NewPersistableChannelQueue
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}
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