diff --git a/content/3_Bronze/Rect_Geo.mdx b/content/3_Bronze/Rect_Geo.mdx index 826d56f..69181f7 100644 --- a/content/3_Bronze/Rect_Geo.mdx +++ b/content/3_Bronze/Rect_Geo.mdx @@ -2,7 +2,8 @@ id: rect-geo title: "Rectangle Geometry" author: Darren Yao, Michael Cao, Benjamin Qi -description: "Problems on 2D grids" +description: "Geometry problems on USACO Bronze are usually quite simple and limited to intersections and unions of squares or rectangles." + --- import { Problem } from "../models"; @@ -17,10 +18,6 @@ export const metadata = { }; -# Geometry - -"Geometry" problems on USACO Bronze are usually quite simple and limited to intersections and unions of squares or rectangles. - Most only include two or three squares or rectangles, in which case you can simply draw out cases on paper. This should logically lead to a solution. ## Example: [Blocked Billboard](http://usaco.org/index.php?page=viewproblem2&cpid=759) diff --git a/content/4_Silver/Amortized.mdx b/content/4_Silver/Amortized.mdx index 391ed72..7776123 100644 --- a/content/4_Silver/Amortized.mdx +++ b/content/4_Silver/Amortized.mdx @@ -35,7 +35,6 @@ export const metadata = { - ## Two Pointers Two pointers refers to iterating two monotonic pointers across an array to search for a pair of indices satisfying some condition in linear time. diff --git a/content/4_Silver/Flood_Fill.mdx b/content/4_Silver/Flood_Fill.mdx index 00ef9c7..6835343 100644 --- a/content/4_Silver/Flood_Fill.mdx +++ b/content/4_Silver/Flood_Fill.mdx @@ -7,24 +7,37 @@ prerequisites: description: Finding connected components in a graph that is respresented by a grid. --- -## [Flood Fill](https://en.wikipedia.org/wiki/Flood_fill) +import { Problem } from "../models"; - - [CSES Counting Rooms](https://cses.fi/problemset/task/1192) - - [CSES Labyrinth](https://cses.fi/problemset/task/1193) +export const metadata = { + problems: { + sample: [ + new Problem("CSES", "Counting Rooms", "1192", "Easy", false, []), + ], + general: [ + new Problem("CSES", "Labyrinth", "1193", "Easy", false, []), + new Problem("Silver", "Ice Perimeter", "895", "Easy", false, []), + new Problem("Silver", "Switching on the Lights", "570", "Normal", false, []), + new Problem("Silver", "Build Gates", "596", "Normal", false, []), + new Problem("Silver", "Milk Pails", "620", "Normal", false, []), + new Problem("Silver", "Where's Bessie?", "740", "Normal", false, []), + new Problem("Silver", "Why Did the Cow Cross the Road III", "716", "Normal", false, []), + new Problem("Silver", "Multiplayer Moo", "836", "Hard", false, []), + new Problem("Silver", "Snow Boots", "811", "Hard", false, []), + new Problem("Silver", "Mooyo Mooyo", "860", "Hard", false, []), + ], + } +}; + + + +## [Flood Fill](https://en.wikipedia.org/wiki/Flood_fill) ### Tutorial - Recommended: - Intro to USACO Ch 10 -### Problems +## Problems - - [Ice Perimeter (Easy)](http://usaco.org/index.php?page=viewproblem2&cpid=895) - - [Switching on the Lights (Normal)](http://www.usaco.org/index.php?page=viewproblem2&cpid=570) - - [Build Gates (Normal)](http://www.usaco.org/index.php?page=viewproblem2&cpid=596) - - [Milk Pails (Normal)](http://usaco.org/index.php?page=viewproblem2&cpid=620) - - [Where's Bessie?](http://usaco.org/index.php?page=viewproblem2&cpid=740) - - [Why Did the Cow Cross the Road III, Silver (Normal)](http://usaco.org/index.php?page=viewproblem2&cpid=716) - - [Multiplayer Moo (Hard)](http://usaco.org/index.php?page=viewproblem2&cpid=836) - - [Snow Boots (Hard)](http://usaco.org/index.php?page=viewproblem2&cpid=811) - - [Mooyo Mooyo](http://usaco.org/index.php?page=viewproblem2&cpid=860) \ No newline at end of file + \ No newline at end of file