diff --git a/content/3_Bronze/Rect_Geo.mdx b/content/3_Bronze/Rect_Geo.mdx
index 826d56f..69181f7 100644
--- a/content/3_Bronze/Rect_Geo.mdx
+++ b/content/3_Bronze/Rect_Geo.mdx
@@ -2,7 +2,8 @@
id: rect-geo
title: "Rectangle Geometry"
author: Darren Yao, Michael Cao, Benjamin Qi
-description: "Problems on 2D grids"
+description: "Geometry problems on USACO Bronze are usually quite simple and limited to intersections and unions of squares or rectangles."
+
---
import { Problem } from "../models";
@@ -17,10 +18,6 @@ export const metadata = {
};
-# Geometry
-
-"Geometry" problems on USACO Bronze are usually quite simple and limited to intersections and unions of squares or rectangles.
-
Most only include two or three squares or rectangles, in which case you can simply draw out cases on paper. This should logically lead to a solution.
## Example: [Blocked Billboard](http://usaco.org/index.php?page=viewproblem2&cpid=759)
diff --git a/content/4_Silver/Amortized.mdx b/content/4_Silver/Amortized.mdx
index 391ed72..7776123 100644
--- a/content/4_Silver/Amortized.mdx
+++ b/content/4_Silver/Amortized.mdx
@@ -35,7 +35,6 @@ export const metadata = {
-
## Two Pointers
Two pointers refers to iterating two monotonic pointers across an array to search for a pair of indices satisfying some condition in linear time.
diff --git a/content/4_Silver/Flood_Fill.mdx b/content/4_Silver/Flood_Fill.mdx
index 00ef9c7..6835343 100644
--- a/content/4_Silver/Flood_Fill.mdx
+++ b/content/4_Silver/Flood_Fill.mdx
@@ -7,24 +7,37 @@ prerequisites:
description: Finding connected components in a graph that is respresented by a grid.
---
-## [Flood Fill](https://en.wikipedia.org/wiki/Flood_fill)
+import { Problem } from "../models";
- - [CSES Counting Rooms](https://cses.fi/problemset/task/1192)
- - [CSES Labyrinth](https://cses.fi/problemset/task/1193)
+export const metadata = {
+ problems: {
+ sample: [
+ new Problem("CSES", "Counting Rooms", "1192", "Easy", false, []),
+ ],
+ general: [
+ new Problem("CSES", "Labyrinth", "1193", "Easy", false, []),
+ new Problem("Silver", "Ice Perimeter", "895", "Easy", false, []),
+ new Problem("Silver", "Switching on the Lights", "570", "Normal", false, []),
+ new Problem("Silver", "Build Gates", "596", "Normal", false, []),
+ new Problem("Silver", "Milk Pails", "620", "Normal", false, []),
+ new Problem("Silver", "Where's Bessie?", "740", "Normal", false, []),
+ new Problem("Silver", "Why Did the Cow Cross the Road III", "716", "Normal", false, []),
+ new Problem("Silver", "Multiplayer Moo", "836", "Hard", false, []),
+ new Problem("Silver", "Snow Boots", "811", "Hard", false, []),
+ new Problem("Silver", "Mooyo Mooyo", "860", "Hard", false, []),
+ ],
+ }
+};
+
+
+
+## [Flood Fill](https://en.wikipedia.org/wiki/Flood_fill)
### Tutorial
- Recommended:
- Intro to USACO Ch 10
-### Problems
+## Problems
- - [Ice Perimeter (Easy)](http://usaco.org/index.php?page=viewproblem2&cpid=895)
- - [Switching on the Lights (Normal)](http://www.usaco.org/index.php?page=viewproblem2&cpid=570)
- - [Build Gates (Normal)](http://www.usaco.org/index.php?page=viewproblem2&cpid=596)
- - [Milk Pails (Normal)](http://usaco.org/index.php?page=viewproblem2&cpid=620)
- - [Where's Bessie?](http://usaco.org/index.php?page=viewproblem2&cpid=740)
- - [Why Did the Cow Cross the Road III, Silver (Normal)](http://usaco.org/index.php?page=viewproblem2&cpid=716)
- - [Multiplayer Moo (Hard)](http://usaco.org/index.php?page=viewproblem2&cpid=836)
- - [Snow Boots (Hard)](http://usaco.org/index.php?page=viewproblem2&cpid=811)
- - [Mooyo Mooyo](http://usaco.org/index.php?page=viewproblem2&cpid=860)
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+
\ No newline at end of file