tested/changed code, all works now

This commit is contained in:
Michael Cao 2020-06-17 13:42:42 -05:00
parent 124d11134b
commit 0693a604f0

View file

@ -21,15 +21,13 @@ Rectangle newRect = new Rectangle(x, y, width, height);
The `Rectangle` class supports numerous useful methods.
```
firstRect.intersects(secondRect) checks if two rectangles intersect.
`firstRect.intersects(secondRect)` checks if two rectangles intersect.
firstRect.union(secondRect) returns a rectangle representing the union of two rectangles.
`firstRect.union(secondRect)` returns a rectangle representing the union of two rectangles.
firstRect.contains(x, y) checks whether the integer point (x,y) exists in firstRect.
`firstRect.contains(x, y)` checks whether the integer point (x,y) exists in firstRect.
firstRect.intersect(secondRect) returns a rectangle representing the intersection of two rectangles.
```
`firstRect.intersection(secondRect)` returns a rectangle representing the intersection of two rectangles.
This class can often lessen the implementation needed in a lot of bronze problems and codeforces problems.
@ -37,38 +35,61 @@ For example, here is a nice implementation of the problem Blocked Billboard (see
```java
import java.awt.Rectangle; //needed to use Rectangle class
import java.io.*;
import java.util.*;
public class BlockedBillboard{
public class blockedBillboard{
public static void main(String[] args) throws IOException{
Scanner sc = new Scanner(new File("billboard.in"));
PrintWriter pw = new PrintWriter(new FileWriter("billboard.out"));
Rectangle firstRect = new Rectangle(sc.nextInt(), sc.nextInt(), sc.nextInt(), sc.nextInt());
Rectangle secondRect = new Rectangle(sc.nextInt(), sc.nextInt(), sc.nextInt(), sc.nextInt());
Rectangle truck = new Rectangle(sc.nextInt(), sc.nextInt(), sc.nextInt(), sc.nextInt());
int x1, y1, x2, y2;
//the top left point is (0,0), so you need to do -y2
x1 = sc.nextInt(); y1 = sc.nextInt(); x2 = sc.nextInt(); y2 = sc.nextInt();
Rectangle firstRect = new Rectangle(x1, -y2, x2-x1, y2-y1);
x1 = sc.nextInt(); y1 = sc.nextInt(); x2 = sc.nextInt(); y2 = sc.nextInt();
Rectangle secondRect = new Rectangle(x1, -y2, x2-x1, y2-y1);
x1 = sc.nextInt(); y1 = sc.nextInt(); x2 = sc.nextInt(); y2 = sc.nextInt();
Rectangle truck = new Rectangle(x1, -y2, x2-x1, y2-y1);
long firstIntersect = getArea(firstRect.intersection(truck));
long secondIntersect = getArea(secondRect.intersection(truck));
pw.println(getArea(firstRect) + getArea(secondRect)
- getArea(firstRect.intersect(truck)) - getArea(secondRect.intersect(truck)));
- firstIntersect - secondIntersect);
pw.close();
}
public static long getArea(Rectangle r){
return r.getHeight() * r.getWidth()
if(r.getWidth() <= 0 || r.getHeight() <= 0){
return 0;
}
return (long)r.getHeight() * (long)r.getWidth();
}
}
```
(someone test code pls)
## Rectangle Class (C++)
Unfortunately, C++ doesn't have a built in rectangle class, so you need to write the functions yourself. Here is the solution to Blocked Billboard written in C++ (thanks, Brian Dean!).
```cpp
#include <iostream>
#include <fstream>
using namespace std;
struct Rect{
int x1, y1, x2, y2;
int area(Rect r){
return (y2 - y1) * (x2 - x1);
}
};
int area(Rect r){
return (r.y2 - r.y1) * (r.x2 - r.x1);
}
int intersect(Rect p, Rect q){
int xOverlap = max(0, min(p.x2, q.x2) - max(p.x1, q.x1));
int yOverlap = max(0, min(p.y2, q.y2) - max(p.y1, q.y1));
@ -87,6 +108,7 @@ int main(){
cout << area(a) + area(b) - intersect(a, t) - intersect(b, t);
}
```
## Problems