add module progress confetti
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@ -17,3 +17,7 @@ The following is written for individuals without front-end development experienc
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- `yarn install`
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4. Run development server
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- `yarn develop`
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## Credits
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- Confetti taken from Josh Comeau: https://github.com/joshwcomeau/react-europe-talk-2018
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46
src/components/Canvas/Canvas.js
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46
src/components/Canvas/Canvas.js
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import React, { Component } from 'react';
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class Canvas extends Component {
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componentDidMount() {
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this.ctx = this.canvas.getContext('2d');
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this.scale();
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this.props.draw(this.ctx);
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}
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componentDidUpdate(prevProps) {
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if (
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this.props.width !== prevProps.width ||
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this.props.height !== prevProps.height
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)
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this.scale();
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this.props.draw(this.ctx);
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}
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scale = () => {
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const ratio = window.devicePixelRatio || 1;
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this.canvas.width = this.props.width * ratio;
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this.canvas.height = this.props.height * ratio;
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this.canvas.style.width = this.props.width + 'px';
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this.canvas.style.height = this.props.height + 'px';
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this.ctx.scale(ratio, ratio);
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};
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render() {
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const { width, height, draw, ...delegatedProps } = this.props;
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return (
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<canvas
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ref={node => (this.canvas = node)}
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width={width}
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height={height}
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{...delegatedProps}
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/>
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);
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}
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}
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export default Canvas;
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59
src/components/Confetti/Confetti.helpers.ts
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59
src/components/Confetti/Confetti.helpers.ts
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const hexRegex = /^#([0-9a-f]{2})([0-9a-f]{2})([0-9a-f]{2})$/i;
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type HexColor = string;
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type RGBColor = {
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r: number;
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g: number;
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b: number;
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a: number;
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};
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export const random = (low: number, high: number) =>
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Math.random() * (high - low) + low;
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export const sample = (array: Array<any>): any =>
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array[Math.floor(random(0, array.length))];
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export const range = (n: number) => Array.from(Array(n).keys());
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export const getDiameter = (width: number, height: number) =>
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Math.sqrt(width * width + height * height);
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export const convertHexColorToRgb = (color: HexColor): RGBColor => {
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const match = color.match(hexRegex);
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if (match) {
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return {
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r: parseInt(match[1], 16) / 255,
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g: parseInt(match[2], 16) / 255,
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b: parseInt(match[3], 16) / 255,
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a: 1,
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};
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} else {
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throw new Error(`Failed to parse color: ${color}`);
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}
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};
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export const mix = (color: RGBColor, background: RGBColor) => ({
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r: color.r * color.a + background.r * (1 - color.a),
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g: color.g * color.a + background.g * (1 - color.a),
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b: color.b * color.a + background.b * (1 - color.a),
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a: 1,
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});
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export const mixWithBlack = (color: RGBColor, amount: number) => {
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const black = { r: 0, g: 0, b: 0, a: amount };
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return mix(black, color);
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};
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export const mixWithWhite = (color: RGBColor, amount: number) => {
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const white = { r: 1, g: 1, b: 1, a: amount };
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return mix(white, color);
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};
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// Stringify the color in an `rgba()` format.
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export const formatRgbColor = (color: RGBColor) =>
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'rgba(' +
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`${Math.floor(color.r * 255)}, ${Math.floor(color.g * 255)}, ` +
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`${Math.floor(color.b * 255)}, ${color.a.toFixed(2)})`;
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307
src/components/Confetti/Confetti.js
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src/components/Confetti/Confetti.js
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import React, { Component } from 'react';
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import PropTypes from 'prop-types';
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import { random, sample, range, getDiameter } from './Confetti.helpers';
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import { createCircle, createTriangle, createZigZag } from './confetti-shapes';
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import Canvas from '../Canvas/Canvas';
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class Confetti extends Component {
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static propTypes = {
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// The width of the HTML canvas.
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width: PropTypes.number.isRequired,
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// The height of the HTML canvas.
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height: PropTypes.number.isRequired,
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// An array of shapes, used when generating particles
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// (each item provided has an equal chance of being selected as a
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// particle)
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shapes: PropTypes.array,
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// When do we want to invoke "generateParticles"?
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// NOTE: a better implementation would take an array. Doing it the simplest
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// way for the demo, but a more fleshed-out implementation would be:
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// PropTypes.arrayOf(PropTypes.oneOf(['click', 'mount', 'hover']))
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makeItRainOn: PropTypes.oneOf(['click', 'mount']),
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// The number of particles to generate, spread over the
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// `emitDuration` length.
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numParticles: PropTypes.number,
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// Amount of time to spread the release of particles, in milliseconds.
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emitDuration: PropTypes.number,
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// The amount of downward acceleration to provide.
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// Range: 10 = very slow, 10,000 = very fast.
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gravity: PropTypes.number,
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// The amount of Z-axis (2D) rotation to provide to each particle.
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// Each particle has a random number specified, between 0 and n.
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// Range: 0 = no spin, 10 = reasonable spin, 100 = pukeville
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spin: PropTypes.number,
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// The amount of X-axis (3D) rotation to provide to each particle.
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// Each particle has a random number specified, between 0 and n.
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// Range: 0 = no twist, 10 = reasonable twist, 100 = hummingbird
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twist: PropTypes.number,
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// Each particle will have a random speed assigned, contained by
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// `minSpeed` and `maxSpeed`.
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// This is the base speed, which is affected by `gravity`.
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minSpeed: PropTypes.number,
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maxSpeed: PropTypes.number,
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// Each particle will have a random size applied, contained by
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// `minScale` and `maxScale`. If you'd like all particles to retain
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// their original size, simply provide `1` for both values.
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minScale: PropTypes.number,
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maxScale: PropTypes.number,
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// Callback triggered when animation ends.
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// NOTE: Only fires when all particles are off-canvas. Retriggering
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// the confetti before it's completed will delay the handler.
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onComplete: PropTypes.func,
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};
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static defaultProps = {
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shapes: [
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createZigZag({ fill: '#ca337c' }), // Pink
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createZigZag({ fill: '#01d1c1' }), // Turquoise
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createZigZag({ fill: '#f4d345' }), // Yellow
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createCircle({ fill: '#63d9ea' }), // Blue
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createCircle({ fill: '#ed5fa6' }), // Pink
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createCircle({ fill: '#aa87ff' }), // Purple
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createCircle({ fill: '#26edd5' }), // Turquoise
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createTriangle({ fill: '#ed5fa6' }), // Pink
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createTriangle({ fill: '#aa87ff' }), // Purple
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createTriangle({ fill: '#26edd5' }), // Turquoise
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],
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numParticles: 80,
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// By default emit all particles at once.
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emitDuration: 0,
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gravity: 1600,
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spin: 20,
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twist: 0,
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minSpeed: 225,
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maxSpeed: 675,
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minScale: 0.4,
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maxScale: 1.0,
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};
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state = {
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particles: [],
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};
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componentDidMount() {
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if (this.props.makeItRainOn === 'mount') {
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this.generateParticles();
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}
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}
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componentDidUpdate(prevProps, prevState) {
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if (prevState.particles.length === 0 && this.state.particles.length > 0) {
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this.tick();
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}
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}
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componentWillUnmount() {
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window.cancelAnimationFrame(this.animationFrameId);
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}
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generateParticles = () => {
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const newParticles = range(this.props.numParticles).map(i => {
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// Particles can be spread over a duration.
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// Each particle should be "born" at a random time during the emit
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// duration (if this value is 0, they'll all share the same birthdate).
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const birth = Date.now() + random(0, this.props.emitDuration);
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// Scale and Speed are specified in ranges. Select a value for this
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// particle from within the range.
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const speed = random(this.props.minSpeed, this.props.maxSpeed);
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const scale = random(this.props.minScale, this.props.maxScale);
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// Values for `spin` and `twist` are specified through props, but the
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// values given represent the maximum absolute values possible.
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// If `spin` is 30, that means each particle will select a random
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// `spinForce` between -30 and 30.
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const spinForce = this.props.spin * random(-1, 1);
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const twistForce = this.props.twist * random(-1, 1);
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// `currentSpin` and `currentTwist` are trackers for the current values
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// as the animation progresses. Start them at `0`.
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// NOTE: this does not mean that each particle will start with the same
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// orientation - this is also influenced by `angle`, which is randomized.
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// This represents the current deviation from the `angle`.
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const currentSpin = 0;
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const currentTwist = 0;
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// Each particle starts along the top of the canvas, with a random
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// `x` coordinate somewhere along its width.
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const initialPosition = {
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x: random(0, 1) * this.props.width,
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y: 0,
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};
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const shape = sample(this.props.shapes);
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const { front, back } = shape;
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// ~~~ TRIGONOMETRY STUFF ~~~
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// `angle` is the degree, in radians, that the shape is rotated along
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// its Z-axis:
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// ________
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// /\ π radians \ /
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// / \ -> \ /
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// /______\ \/
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//
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const angle = random(0, 2 * Math.PI);
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// `trajectory` represents the angle of the particle's movement.
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// Larger numbers means the particle deviates further from its initial
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// `x` coordinate.
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const trajectoryVariance = random(-1, 1);
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const trajectory = -Math.PI / 2 + trajectoryVariance;
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// `vx` and `vy` represent the velocity across both axes, and will be
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// used to compute how much a particle should move in a given frame.
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const vx = Math.cos(trajectory) * speed;
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const vy = Math.sin(trajectory) * speed * -1;
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//
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// ~~~ END TRIGONOMETRY STUFF ~~~
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return {
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birth,
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initialPosition,
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currentPosition: initialPosition,
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spinForce,
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twistForce,
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currentSpin,
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currentTwist,
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angle,
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scale,
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vx,
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vy,
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front,
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back,
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width: front.naturalWidth,
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height: front.naturalHeight,
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};
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});
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this.setState({
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particles: [...this.state.particles, ...newParticles],
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});
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};
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tick = () => {
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if (this.state.particles.length === 0) {
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return;
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}
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this.animationFrameId = window.requestAnimationFrame(() => {
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const particles = this.calculateNextPositionForParticles();
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this.setState({ particles }, this.tick);
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});
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};
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calculateNextPositionForParticles = () => {
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const now = Date.now();
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const { height, width } = this.props;
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return this.state.particles
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.map(particle => {
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const age = (now - particle.birth) / 1000;
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// Skip a particle if it hasn't been born yet.
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if (age < 0) {
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return particle;
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}
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const x = particle.initialPosition.x + particle.vx * age;
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const y =
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particle.initialPosition.y +
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particle.vy * age +
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(this.props.gravity * age * age) / 2;
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const diameter = getDiameter(
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particle.width * particle.scale,
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particle.height * particle.scale
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);
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const isOffScreen =
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x + diameter < 0 || x - diameter > width || y - diameter > height;
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if (isOffScreen) {
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return null;
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}
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// WARNING WARNING WARNING
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// Mutating this.state directly here.
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// This is a faux-pas, but it's important for performance.
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particle.currentPosition = { x, y };
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particle.currentSpin = particle.angle + particle.spinForce * age;
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particle.currentTwist = particle.twistForce
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? Math.cos(particle.angle + particle.twistForce * age)
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: 1;
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return particle;
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})
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.filter(particle => !!particle);
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};
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draw = ctx => {
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const { width, height } = this.props;
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const { particles } = this.state;
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ctx.clearRect(0, 0, width, height);
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particles.forEach(particle => {
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// Apply its new position, in terms of cartesian coordinates.
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ctx.translate(particle.currentPosition.x, particle.currentPosition.y);
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// Apply its new Z-axis (2D) rotation (how much spin is currently
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// applied?)
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ctx.rotate(particle.currentSpin);
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// Apply its new X-axis (3D rotation), and figure out whether it's
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// "backwards" right now.
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const imageElem =
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particle.currentTwist >= 0 ? particle.front : particle.back;
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ctx.scale(particle.currentTwist, 1);
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// Draw the image into the context, applying the right scale and
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// position so that it's in the right place.
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ctx.drawImage(
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imageElem,
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imageElem.naturalWidth * particle.scale * -0.5,
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imageElem.naturalHeight * particle.scale * -0.5,
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imageElem.naturalWidth * particle.scale,
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imageElem.naturalHeight * particle.scale
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);
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// Undo all of our transformations, so that our context is restored.
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const ratio = window.devicePixelRatio || 1;
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ctx.setTransform(ratio, 0, 0, ratio, 0, 0);
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});
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};
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render() {
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const { width, height, onClick, makeItRainOn } = this.props;
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return (
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<Canvas
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width={width}
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height={height}
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draw={this.draw}
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ref={node => (this.canvas = node)}
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onClick={ev => {
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if (makeItRainOn === 'click') {
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this.generateParticles();
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}
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if (typeof onClick === 'function') {
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onClick(ev);
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}
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}}
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/>
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);
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}
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}
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export default Confetti;
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252
src/components/Confetti/Particles.tsx
Normal file
252
src/components/Confetti/Particles.tsx
Normal file
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import * as React from 'react';
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import { random, sample, range, getDiameter } from './Confetti.helpers';
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import { defaultShapes } from './confetti-shapes.js';
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import type { Particle, Shape } from './types';
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type State = {
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particles: Array<Particle>;
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};
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type ChildFnProps = {
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particles: Array<Particle>;
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generateParticles: () => void;
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};
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type Props = {
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// The width of the HTML canvas. No default value provided.
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width: number;
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// The height of the HTML canvas. No default value provided.
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height: number;
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// An array of shapes, used when generating particles
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// (each item provided has an equal chance of being selected as a
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// particle)
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shapes: Array<Shape>;
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// The number of particles to generate, spread over the
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// `emitDuration` length.
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numParticles: number;
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// The amount of downward acceleration to provide.
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// Range: 10 = very slow, 10,000 = very fast.
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gravity: number;
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// The amount of Z-axis (2D) rotation to provide to each particle.
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// Each particle has a random number specified, between 0 and n.
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// Range: 0 = no spin, 10 = reasonable spin, 100 = pukeville
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spin: number;
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// The amount of X-axis (3D) rotation to provide to each particle.
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// Each particle has a random number specified, between 0 and n.
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// Range: 0 = no twist, 10 = reasonable twist, 100 = hummingbird
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twist: number;
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// Each particle will have a random speed assigned, contained by
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// `minSpeed` and `maxSpeed`.
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// This is the base speed, which is affected by `gravity`.
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minSpeed: number;
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maxSpeed: number;
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// Each particle will have a random size applied, contained by
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// `minScale` and `maxScale`. If you'd like all particles to retain
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// their original size, simply provide `1` for both values.
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minScale: number;
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maxScale: number;
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// Amount of time to spread the release of particles, in milliseconds.
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emitDuration: number;
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// Callback triggered when animation ends.
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// NOTE: Only fires when all particles are off-canvas. Retriggering
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// the confetti before it's completed will delay the handler.
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onComplete?: () => void;
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// This component simply creates and updates the Particles.
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// The children are responsible for figuring out what to do with them.
|
||||
children: (props: ChildFnProps) => React.ReactNode;
|
||||
};
|
||||
|
||||
class Particles extends React.PureComponent<Props, State> {
|
||||
static defaultProps = {
|
||||
shapes: defaultShapes,
|
||||
numParticles: 100,
|
||||
gravity: 1000,
|
||||
spin: 10,
|
||||
twist: 5,
|
||||
minSpeed: 225,
|
||||
maxSpeed: 575,
|
||||
minScale: 1,
|
||||
maxScale: 1.5,
|
||||
emitDuration: 1000,
|
||||
};
|
||||
|
||||
state = {
|
||||
particles: [],
|
||||
};
|
||||
|
||||
animationFrameId: number;
|
||||
|
||||
componentDidUpdate(prevProps: Props, prevState: State) {
|
||||
if (prevState.particles.length === 0 && this.state.particles.length > 0) {
|
||||
this.tick();
|
||||
}
|
||||
}
|
||||
|
||||
componentWillUnmount() {
|
||||
window.cancelAnimationFrame(this.animationFrameId);
|
||||
}
|
||||
|
||||
generateParticles = () => {
|
||||
const newParticles = range(this.props.numParticles).map(i => {
|
||||
// Particles can be spread over a duration.
|
||||
// Each particle should be "born" at a random time during the emit
|
||||
// duration (if this value is 0, they'll all share the same birthdate).
|
||||
const birth = Date.now() + random(0, this.props.emitDuration);
|
||||
|
||||
// Scale and Speed are specified in ranges. Select a value for this
|
||||
// particle from within the range.
|
||||
const speed = random(this.props.minSpeed, this.props.maxSpeed);
|
||||
const scale = random(this.props.minScale, this.props.maxScale);
|
||||
|
||||
// Values for `spin` and `twist` are specified through props, but the
|
||||
// values given represent the maximum absolute values possible.
|
||||
// If `spin` is 30, that means each particle will select a random
|
||||
// `spinForce` between -30 and 30.
|
||||
const spinForce = this.props.spin * random(-1, 1);
|
||||
const twistForce = this.props.twist * random(-1, 1);
|
||||
// `currentSpin` and `currentTwist` are trackers for the current values
|
||||
// as the animation progresses. Start them at `0`.
|
||||
// NOTE: this does not mean that each particle will start with the same
|
||||
// orientation - this is also influenced by `angle`, which is randomized.
|
||||
// This represents the current deviation from the `angle`.
|
||||
const currentSpin = 0;
|
||||
const currentTwist = 0;
|
||||
|
||||
// Each particle starts along the top of the canvas, with a random
|
||||
// `x` coordinate somewhere along its width.
|
||||
const initialPosition = {
|
||||
x: random(0, 1) * this.props.width,
|
||||
y: 0,
|
||||
};
|
||||
|
||||
const shape = sample(this.props.shapes);
|
||||
const { front, back } = shape;
|
||||
|
||||
// ~~~ TRIGONOMETRY STUFF ~~~
|
||||
// `angle` is the degree, in radians, that the shape is rotated along
|
||||
// its Z-axis:
|
||||
// ________
|
||||
// /\ π radians \ /
|
||||
// / \ -> \ /
|
||||
// /______\ \/
|
||||
//
|
||||
const angle = random(0, 2 * Math.PI);
|
||||
|
||||
// `trajectory` represents the angle of the particle's movement.
|
||||
// Larger numbers means the particle deviates further from its initial
|
||||
// `x` coordinate.
|
||||
const trajectoryVariance = random(-1, 1);
|
||||
const trajectory = -Math.PI / 2 + trajectoryVariance;
|
||||
|
||||
// `vx` and `vy` represent the velocity across both axes, and will be
|
||||
// used to compute how much a particle should move in a given frame.
|
||||
const vx = Math.cos(trajectory) * speed;
|
||||
const vy = Math.sin(trajectory) * speed * -1;
|
||||
//
|
||||
// ~~~ END TRIGONOMETRY STUFF ~~~
|
||||
|
||||
return {
|
||||
birth,
|
||||
initialPosition,
|
||||
currentPosition: initialPosition,
|
||||
spinForce,
|
||||
twistForce,
|
||||
currentSpin,
|
||||
currentTwist,
|
||||
angle,
|
||||
scale,
|
||||
vx,
|
||||
vy,
|
||||
front,
|
||||
back,
|
||||
width: front.naturalWidth,
|
||||
height: front.naturalHeight,
|
||||
};
|
||||
});
|
||||
|
||||
this.setState({
|
||||
particles: [...this.state.particles, ...newParticles],
|
||||
});
|
||||
};
|
||||
|
||||
tick = () => {
|
||||
if (this.state.particles.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.animationFrameId = window.requestAnimationFrame(() => {
|
||||
const particles = this.calculateNextPositionForParticles();
|
||||
|
||||
this.setState({ particles }, this.tick);
|
||||
});
|
||||
};
|
||||
|
||||
calculateNextPositionForParticles = () => {
|
||||
const now = Date.now();
|
||||
const { height, width } = this.props;
|
||||
|
||||
return this.state.particles
|
||||
.map(particle => {
|
||||
const age = (now - particle.birth) / 1000;
|
||||
|
||||
// Skip a particle if it hasn't been born yet.
|
||||
if (age < 0) {
|
||||
return particle;
|
||||
}
|
||||
|
||||
const x = particle.initialPosition.x + particle.vx * age;
|
||||
const y =
|
||||
particle.initialPosition.y +
|
||||
particle.vy * age +
|
||||
(this.props.gravity * age * age) / 2;
|
||||
|
||||
const diameter = getDiameter(
|
||||
particle.width * particle.scale,
|
||||
particle.height * particle.scale
|
||||
);
|
||||
|
||||
const isOffScreen =
|
||||
x + diameter < 0 || x - diameter > width || y - diameter > height;
|
||||
|
||||
if (isOffScreen) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// WARNING WARNING WARNING
|
||||
// Mutating this.state directly here.
|
||||
// This is a faux-pas, but it's important for performance.
|
||||
particle.currentPosition = { x, y };
|
||||
particle.currentSpin = particle.angle + particle.spinForce * age;
|
||||
particle.currentTwist = particle.twistForce
|
||||
? Math.cos(particle.angle + particle.twistForce * age)
|
||||
: 1;
|
||||
|
||||
return particle;
|
||||
})
|
||||
.filter(particle => !!particle);
|
||||
};
|
||||
|
||||
render() {
|
||||
const { children } = this.props;
|
||||
const { particles } = this.state;
|
||||
|
||||
return children({
|
||||
// State
|
||||
particles,
|
||||
|
||||
// Actions
|
||||
generateParticles: this.generateParticles,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export default Particles;
|
169
src/components/Confetti/confetti-shapes.tsx
Normal file
169
src/components/Confetti/confetti-shapes.tsx
Normal file
|
@ -0,0 +1,169 @@
|
|||
import {
|
||||
convertHexColorToRgb,
|
||||
mixWithBlack,
|
||||
mixWithWhite,
|
||||
formatRgbColor,
|
||||
} from './Confetti.helpers';
|
||||
|
||||
// Creates an actual <img> element. This is needed to paint a shape into an
|
||||
// HTML canvas.
|
||||
const createImageElement = svgString => {
|
||||
// window.btoa creates a base64 encoded string. Combined with the data
|
||||
// prefix, it can be used as an image `src`.
|
||||
const base64ShapeString =
|
||||
'data:image/svg+xml;base64,' + window.btoa(svgString);
|
||||
|
||||
const imageElement = new Image();
|
||||
imageElement.src = base64ShapeString;
|
||||
|
||||
return imageElement;
|
||||
};
|
||||
|
||||
// Each of the following shape factories returns a string representation of
|
||||
// an SVG, which can be used to create an <img> element.
|
||||
// TODO (josh): See if there's a way to use React components instead, just
|
||||
// need to find a client-side way to get a string representation of a
|
||||
// component's rendered result.
|
||||
const circleShapeFactory = ({ size = 15, fill }) => `
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
viewBox="0 0 10 10"
|
||||
width="${size}"
|
||||
height="${size}"
|
||||
>
|
||||
<circle
|
||||
cx="5"
|
||||
cy="5"
|
||||
r="5"
|
||||
fill="${formatRgbColor(fill)}"
|
||||
/>
|
||||
</svg>
|
||||
`;
|
||||
|
||||
const triangleShapeFactory = ({ size = 16, fill }) => `
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
viewBox="0 0 10 10"
|
||||
width="${size}"
|
||||
height="${size}"
|
||||
>
|
||||
<polygon
|
||||
fill="${formatRgbColor(fill)}"
|
||||
points="0 10 5 0 10 10"
|
||||
/>
|
||||
</svg>
|
||||
`;
|
||||
|
||||
const rectangleShapeFactory = ({ width = 6, height = 12, fill }) => `
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
viewBox="0 0 ${width} ${height}"
|
||||
width="${width}"
|
||||
height="${height}"
|
||||
>
|
||||
<rect
|
||||
x="0"
|
||||
y="0"
|
||||
width="${width}"
|
||||
height="${height}"
|
||||
fill="${formatRgbColor(fill)}"
|
||||
/>
|
||||
</svg>
|
||||
`;
|
||||
|
||||
const zigZagShapeFactory = ({ size = 20, fill }) => `
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
viewBox="0 0 23.74 92.52"
|
||||
width="${size}"
|
||||
height="${size * 4}"
|
||||
>
|
||||
<polygon
|
||||
fill="${formatRgbColor(fill)}"
|
||||
points="17.08 31.49 3.56 29.97 10.22 0 23.74 1.52 17.08 31.49"
|
||||
/>
|
||||
<polygon
|
||||
fill="${formatRgbColor(fill)}"
|
||||
points="13.53 92.52 0 91 6.66 61.03 20.19 62.55 13.53 92.52"
|
||||
/>
|
||||
<polygon
|
||||
fill="${formatRgbColor(mixWithWhite(fill, 0.35))}"
|
||||
points="20.19 62.55 6.66 61.03 3.56 29.97 17.08 31.49 20.19 62.55"
|
||||
/>
|
||||
</svg>
|
||||
`;
|
||||
|
||||
type ShapeProps = {
|
||||
fill?: string;
|
||||
backsideDarkenAmount?: number;
|
||||
size?: number;
|
||||
width?: number;
|
||||
height?: number;
|
||||
};
|
||||
|
||||
// Our base export, this generalized helper is used to create image tags
|
||||
// from the props provided.
|
||||
// NOTE: You probably want to use one of the preloaded helpers below
|
||||
// (eg. createCircle).
|
||||
export const createShape = (shape: string) => ({
|
||||
fill = '#000000',
|
||||
backsideDarkenAmount = 0.25,
|
||||
...args
|
||||
}: ShapeProps = {}) => {
|
||||
// Convert fill to RGB
|
||||
const fillRgb = convertHexColorToRgb(fill);
|
||||
|
||||
// Get the factory for the provided shape
|
||||
let shapeFactory;
|
||||
switch (shape) {
|
||||
case 'circle': {
|
||||
shapeFactory = circleShapeFactory;
|
||||
break;
|
||||
}
|
||||
case 'triangle': {
|
||||
shapeFactory = triangleShapeFactory;
|
||||
break;
|
||||
}
|
||||
case 'rectangle': {
|
||||
shapeFactory = rectangleShapeFactory;
|
||||
break;
|
||||
}
|
||||
case 'zigZag': {
|
||||
shapeFactory = zigZagShapeFactory;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new Error('Unrecognized shape passed to `createShape`');
|
||||
}
|
||||
|
||||
// Create a front and back side, where the back is identical but with a
|
||||
// darker colour.
|
||||
const backColor = mixWithBlack(fillRgb, backsideDarkenAmount);
|
||||
|
||||
const frontSvgString = shapeFactory({ fill: fillRgb, ...args });
|
||||
const backSvgString = shapeFactory({ fill: backColor, ...args });
|
||||
|
||||
// Create and return image elements for both sides.
|
||||
return {
|
||||
front: createImageElement(frontSvgString),
|
||||
back: createImageElement(backSvgString),
|
||||
};
|
||||
};
|
||||
|
||||
export const createCircle = createShape('circle');
|
||||
export const createTriangle = createShape('triangle');
|
||||
export const createRectangle = createShape('rectangle');
|
||||
export const createZigZag = createShape('zigZag');
|
||||
|
||||
export const defaultShapes = [
|
||||
createZigZag({ fill: '#ca337c' }), // Pink
|
||||
createZigZag({ fill: '#01d1c1' }), // Turquoise
|
||||
createZigZag({ fill: '#f4d345' }), // Yellow
|
||||
createCircle({ fill: '#63d9ea' }), // Blue
|
||||
createCircle({ fill: '#ed5fa6' }), // Pink
|
||||
createCircle({ fill: '#aa87ff' }), // Purple
|
||||
createCircle({ fill: '#26edd5' }), // Turquoise
|
||||
createTriangle({ fill: '#ed5fa6' }), // Pink
|
||||
createTriangle({ fill: '#aa87ff' }), // Purple
|
||||
createTriangle({ fill: '#26edd5' }), // Turquoise
|
||||
];
|
3
src/components/Confetti/index.ts
Normal file
3
src/components/Confetti/index.ts
Normal file
|
@ -0,0 +1,3 @@
|
|||
/* Source: https://github.com/joshwcomeau/react-europe-talk-2018 */
|
||||
|
||||
export { default } from './Confetti';
|
22
src/components/Confetti/types.ts
Normal file
22
src/components/Confetti/types.ts
Normal file
|
@ -0,0 +1,22 @@
|
|||
export type Particle = {
|
||||
birth: number;
|
||||
initialPosition: [number, number];
|
||||
currentPosition: [number, number];
|
||||
spinForce: number;
|
||||
twistForce: number;
|
||||
currentSpin: number;
|
||||
currentTwist: number;
|
||||
angle: number;
|
||||
scale: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
front: HTMLElement;
|
||||
back: HTMLElement;
|
||||
width: number;
|
||||
height: number;
|
||||
};
|
||||
|
||||
export type Shape = {
|
||||
front: HTMLImageElement;
|
||||
back: HTMLImageElement;
|
||||
};
|
100
src/components/ModuleLayout/MarkCompleteButton.tsx
Normal file
100
src/components/ModuleLayout/MarkCompleteButton.tsx
Normal file
|
@ -0,0 +1,100 @@
|
|||
import * as React from 'react';
|
||||
import Transition from '../Transition';
|
||||
|
||||
const options = ['Not Started', 'Reading', 'Practicing', 'Complete', 'Skipped'];
|
||||
|
||||
const MarkCompleteButton = ({
|
||||
state,
|
||||
onChange,
|
||||
dropdownAbove,
|
||||
}: {
|
||||
state: string;
|
||||
onChange: Function;
|
||||
dropdownAbove?: boolean;
|
||||
}) => {
|
||||
const [show, setShow] = React.useState(false);
|
||||
const handleSelect = option => {
|
||||
setShow(false);
|
||||
onChange(option);
|
||||
};
|
||||
const ref = React.useRef();
|
||||
|
||||
React.useEffect(() => {
|
||||
const handleClick = e => {
|
||||
// @ts-ignore
|
||||
if (ref.current.contains(e.target)) return;
|
||||
setShow(false);
|
||||
};
|
||||
document.addEventListener('mousedown', handleClick);
|
||||
return () => document.removeEventListener('mousedown', handleClick);
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div className="relative inline-block text-left" ref={ref}>
|
||||
<div>
|
||||
<span className="rounded-md shadow-sm">
|
||||
<button
|
||||
type="button"
|
||||
className="inline-flex justify-center w-full rounded-md border border-gray-300 px-4 py-2 bg-white text-sm leading-5 font-medium text-gray-700 hover:text-gray-500 focus:outline-none focus:border-blue-300 focus:shadow-outline-blue active:bg-gray-50 active:text-gray-800 transition ease-in-out duration-150"
|
||||
id="options-menu"
|
||||
aria-haspopup="true"
|
||||
aria-expanded="true"
|
||||
onClick={() => setShow(!show)}
|
||||
>
|
||||
{state}
|
||||
<svg
|
||||
className="-mr-1 ml-2 h-5 w-5"
|
||||
viewBox="0 0 20 20"
|
||||
fill="currentColor"
|
||||
>
|
||||
<path
|
||||
fillRule="evenodd"
|
||||
d="M5.293 7.293a1 1 0 011.414 0L10 10.586l3.293-3.293a1 1 0 111.414 1.414l-4 4a1 1 0 01-1.414 0l-4-4a1 1 0 010-1.414z"
|
||||
clipRule="evenodd"
|
||||
/>
|
||||
</svg>
|
||||
</button>
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<Transition
|
||||
show={show}
|
||||
enter="transition ease-out duration-100"
|
||||
enterFrom="transform opacity-0 scale-95"
|
||||
enterTo="transform opacity-100 scale-100"
|
||||
leave="transition ease-in duration-75"
|
||||
leaveFrom="transform opacity-100 scale-100"
|
||||
leaveTo="transform opacity-0 scale-95"
|
||||
>
|
||||
<div
|
||||
className={`${
|
||||
dropdownAbove
|
||||
? 'origin-bottom-right bottom-0 mb-12'
|
||||
: 'origin-top-right'
|
||||
} right-0 absolute z-10 mt-2 w-32 rounded-md shadow-lg`}
|
||||
>
|
||||
<div className="rounded-md bg-white shadow-xs">
|
||||
<div
|
||||
className="py-1"
|
||||
role="menu"
|
||||
aria-orientation="vertical"
|
||||
aria-labelledby="options-menu"
|
||||
>
|
||||
{options.map(option => (
|
||||
<button
|
||||
onClick={() => handleSelect(option)}
|
||||
className="block w-full text-left px-4 py-2 text-sm leading-5 text-gray-700 hover:bg-gray-100 hover:text-gray-900 focus:outline-none focus:bg-gray-100 focus:text-gray-900"
|
||||
role="menuitem"
|
||||
>
|
||||
{option}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</Transition>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default MarkCompleteButton;
|
44
src/components/ModuleLayout/ModuleConfetti.tsx
Normal file
44
src/components/ModuleLayout/ModuleConfetti.tsx
Normal file
|
@ -0,0 +1,44 @@
|
|||
import * as React from 'react';
|
||||
import Confetti from '../Confetti';
|
||||
import useWindowDimensions from '../../hooks/useWindowDimensions';
|
||||
|
||||
const ModuleConfetti = ({ show, onDone }) => {
|
||||
let config = {
|
||||
numParticles: 100,
|
||||
gravity: 250,
|
||||
speed: 250,
|
||||
scale: 0.5,
|
||||
spin: 0,
|
||||
twist: 0,
|
||||
};
|
||||
const { numParticles, gravity, speed, scale, spin, twist } = config;
|
||||
const { height, width } = useWindowDimensions();
|
||||
|
||||
React.useEffect(() => {
|
||||
let timeout = null;
|
||||
if (show) timeout = setTimeout(() => onDone(), 3000);
|
||||
if (timeout) return () => clearTimeout(timeout);
|
||||
}, [show]);
|
||||
|
||||
if (!show) return null;
|
||||
return (
|
||||
<div className="fixed inset-0 pointer-events-none z-20">
|
||||
<Confetti
|
||||
width={width}
|
||||
height={height}
|
||||
makeItRainOn="mount"
|
||||
emitDuration={1000}
|
||||
numParticles={numParticles}
|
||||
gravity={gravity}
|
||||
minSpeed={speed}
|
||||
maxSpeed={speed * 3}
|
||||
minScale={scale}
|
||||
maxScale={scale * 2}
|
||||
spin={spin}
|
||||
twist={twist}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default ModuleConfetti;
|
|
@ -1,17 +1,19 @@
|
|||
import * as React from 'react';
|
||||
import Transition from './Transition';
|
||||
import { useState } from 'react';
|
||||
import Transition from '../Transition';
|
||||
import { useRef, useState } from 'react';
|
||||
// @ts-ignore
|
||||
import logo from '../assets/logo.svg';
|
||||
import { ModuleFrequency, ModuleLinkInfo } from '../module';
|
||||
import logo from '../../assets/logo.svg';
|
||||
import { ModuleFrequency, ModuleLinkInfo } from '../../module';
|
||||
import { Link } from 'gatsby';
|
||||
import ModuleOrdering, {
|
||||
divisionLabels,
|
||||
isModuleOrderingGroup,
|
||||
ModuleOrderingItem,
|
||||
} from '../../content/ordering';
|
||||
import Dots from './Dots';
|
||||
import ReportIssueSlideover from './ReportIssueSlideover';
|
||||
} from '../../../content/ordering';
|
||||
import Dots from '../Dots';
|
||||
import ReportIssueSlideover from '../ReportIssueSlideover';
|
||||
import MarkCompleteButton from './MarkCompleteButton';
|
||||
import ModuleConfetti from './ModuleConfetti';
|
||||
|
||||
const Frequency = ({ frequency }: { frequency: ModuleFrequency }) => {
|
||||
const textColors = [
|
||||
|
@ -331,6 +333,8 @@ export default function ModuleLayout({
|
|||
const [isMobileNavOpen, setIsMobileNavOpen] = useState(false);
|
||||
const [isReportIssueActive, setIsReportIssueActive] = useState(false);
|
||||
const [isGetHelpActive, setIsGetHelpActive] = useState(false);
|
||||
const [isConfettiActive, setIsConfettiActive] = useState(false);
|
||||
const [moduleProgress, setModuleProgress] = useState('Not Complete'); // todo initialize from localstorage?
|
||||
|
||||
const navLinks: NavLinkItem[] = React.useMemo(() => {
|
||||
const getLinks = (item: ModuleOrderingItem): NavLinkItem => {
|
||||
|
@ -363,9 +367,23 @@ export default function ModuleLayout({
|
|||
return null;
|
||||
}, [navLinks]);
|
||||
|
||||
const handleCompletionChange = progress => {
|
||||
if (moduleProgress === progress) return;
|
||||
setModuleProgress(progress);
|
||||
if (
|
||||
moduleProgress !== 'Complete' &&
|
||||
(progress === 'Practicing' || progress === 'Complete')
|
||||
)
|
||||
setIsConfettiActive(true);
|
||||
};
|
||||
|
||||
return (
|
||||
<>
|
||||
<Transition show={isMobileNavOpen}>
|
||||
<ModuleConfetti
|
||||
show={isConfettiActive}
|
||||
onDone={() => setIsConfettiActive(false)}
|
||||
/>
|
||||
<Transition show={isMobileNavOpen} timeout={300}>
|
||||
<div className="lg:hidden">
|
||||
<div className="fixed inset-0 flex z-40">
|
||||
<Transition
|
||||
|
@ -511,20 +529,27 @@ export default function ModuleLayout({
|
|||
</h1>
|
||||
<p className={`text-gray-500`}>Author: {module.author}</p>
|
||||
</div>
|
||||
{/*<div className="hidden lg:flex-shrink-0 lg:flex ml-4">*/}
|
||||
{/* <span className="shadow-sm rounded-md">*/}
|
||||
{/* <button*/}
|
||||
{/* type="button"*/}
|
||||
{/* className="inline-flex items-center px-4 py-2 border border-gray-300 text-sm leading-5 font-medium rounded-md text-gray-700 bg-white hover:text-gray-500 focus:outline-none focus:shadow-outline-blue focus:border-blue-300 active:text-gray-800 active:bg-gray-50 transition duration-150 ease-in-out"*/}
|
||||
{/* >*/}
|
||||
{/* Mark Complete*/}
|
||||
{/* </button>*/}
|
||||
{/* </span>*/}
|
||||
{/*</div>*/}
|
||||
<div className="hidden lg:flex-shrink-0 lg:flex ml-4">
|
||||
<MarkCompleteButton
|
||||
state={moduleProgress}
|
||||
onChange={handleCompletionChange}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{children}
|
||||
|
||||
<h3 className="text-lg leading-6 font-medium text-gray-900 text-center mb-8 border-t border-gray-200 pt-8">
|
||||
Module Progress:
|
||||
<span className="ml-4">
|
||||
<MarkCompleteButton
|
||||
onChange={handleCompletionChange}
|
||||
state={moduleProgress}
|
||||
dropdownAbove
|
||||
/>
|
||||
</span>
|
||||
</h3>
|
||||
|
||||
<div className="border-t border-gray-200 pt-4">
|
||||
<CompactNav
|
||||
division={division}
|
|
@ -21,7 +21,7 @@ export default function ReportIssueSlideover({
|
|||
else setIssueLocation('');
|
||||
}, [activeModule]);
|
||||
return (
|
||||
<Transition show={isOpen}>
|
||||
<Transition show={isOpen} timeout={700}>
|
||||
<div className="fixed inset-0 overflow-hidden">
|
||||
<div className="absolute inset-0 overflow-hidden">
|
||||
<Transition
|
||||
|
|
|
@ -24,6 +24,8 @@ function CSSTransition({
|
|||
leaveTo = '',
|
||||
appear,
|
||||
children,
|
||||
isParent,
|
||||
timeout,
|
||||
}) {
|
||||
const enterClasses = enter.split(' ').filter(s => s.length);
|
||||
const enterFromClasses = enterFrom.split(' ').filter(s => s.length);
|
||||
|
@ -45,9 +47,20 @@ function CSSTransition({
|
|||
appear={appear}
|
||||
unmountOnExit
|
||||
in={show}
|
||||
addEndListener={(node, done) => {
|
||||
node.addEventListener('transitionend', done, false);
|
||||
}}
|
||||
addEndListener={
|
||||
isParent && timeout
|
||||
? undefined
|
||||
: (node, done) => {
|
||||
node.addEventListener(
|
||||
'transitionend',
|
||||
e => {
|
||||
if (node === e.target) done();
|
||||
},
|
||||
false
|
||||
);
|
||||
}
|
||||
}
|
||||
timeout={isParent ? timeout : undefined}
|
||||
onEnter={node => {
|
||||
addClasses(node, [...enterClasses, ...enterFromClasses]);
|
||||
}}
|
||||
|
@ -85,6 +98,7 @@ function Transition({ show, appear, ...rest }: any) {
|
|||
<CSSTransition
|
||||
appear={parent.appear || !parent.isInitialRender}
|
||||
show={parent.show}
|
||||
isParent={false}
|
||||
{...rest}
|
||||
/>
|
||||
);
|
||||
|
@ -102,7 +116,7 @@ function Transition({ show, appear, ...rest }: any) {
|
|||
>
|
||||
{/*
|
||||
// @ts-ignore*/}
|
||||
<CSSTransition appear={appear} show={show} {...rest} />
|
||||
<CSSTransition appear={appear} show={show} isParent={true} {...rest} />
|
||||
</TransitionContext.Provider>
|
||||
);
|
||||
}
|
||||
|
|
|
@ -52,7 +52,7 @@ export function ProblemsListComponent(props: ProblemsListComponentProps) {
|
|||
</div>
|
||||
</div>
|
||||
|
||||
<Transition show={showModal}>
|
||||
<Transition show={showModal} timeout={300}>
|
||||
<div className="fixed z-10 bottom-0 inset-x-0 px-4 pb-6 sm:inset-0 sm:p-0 sm:flex sm:items-center sm:justify-center">
|
||||
<Transition
|
||||
enter="ease-out duration-300"
|
||||
|
|
44
src/hooks/useWindowDimensions.ts
Normal file
44
src/hooks/useWindowDimensions.ts
Normal file
|
@ -0,0 +1,44 @@
|
|||
import { useState, useEffect } from 'react';
|
||||
|
||||
function getWindowDimensions() {
|
||||
const { innerWidth: width, innerHeight: height } = window;
|
||||
return {
|
||||
width,
|
||||
height,
|
||||
};
|
||||
}
|
||||
|
||||
function debounce(func, wait, immediate = false) {
|
||||
var timeout;
|
||||
return function () {
|
||||
var context = this,
|
||||
args = arguments;
|
||||
var later = function () {
|
||||
timeout = null;
|
||||
if (!immediate) func.apply(context, args);
|
||||
};
|
||||
var callNow = immediate && !timeout;
|
||||
clearTimeout(timeout);
|
||||
timeout = setTimeout(later, wait);
|
||||
if (callNow) func.apply(context, args);
|
||||
};
|
||||
}
|
||||
|
||||
export default function useWindowDimensions() {
|
||||
const [windowDimensions, setWindowDimensions] = useState(
|
||||
getWindowDimensions()
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
function handleResize() {
|
||||
setWindowDimensions(getWindowDimensions());
|
||||
}
|
||||
|
||||
const efficientResize = debounce(handleResize, 250);
|
||||
|
||||
window.addEventListener('resize', efficientResize);
|
||||
return () => window.removeEventListener('resize', handleResize);
|
||||
}, []);
|
||||
|
||||
return windowDimensions;
|
||||
}
|
|
@ -2,7 +2,6 @@ import * as React from 'react';
|
|||
import { Link, PageProps } from 'gatsby';
|
||||
import Layout from '../components/layout';
|
||||
import SEO from '../components/seo';
|
||||
import CodeBlock from '../components/markdown/CodeBlock';
|
||||
|
||||
export default function LicensePage(props: PageProps) {
|
||||
return (
|
||||
|
|
|
@ -7,7 +7,7 @@ import { divisionLabels } from '../../content/ordering';
|
|||
import { graphqlToModuleInfo, graphqlToModuleLinks } from '../utils';
|
||||
import SEO from '../components/seo';
|
||||
import { KatexRenderer } from '../components/markdown/KatexRenderer';
|
||||
import ModuleLayout from '../components/ModuleLayout';
|
||||
import ModuleLayout from '../components/ModuleLayout/ModuleLayout';
|
||||
|
||||
const renderPrerequisite = prerequisite => {
|
||||
return <li key={prerequisite}>{prerequisite}</li>;
|
||||
|
|
Reference in a new issue