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usaco-guide/content/6_Plat/2DRQ.mdx
2020-06-26 20:33:06 -04:00

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---
id: 2DRQ
title: "2D Range Queries"
author: Benjamin Qi
prerequisites:
- Platinum - Range Update Range Query
description: "Extending Range Queries to 2D (and beyond)."
frequency: 1
---
export const metadata = {
problems: {
bitSam: [
new Problem("CSES", "Forest Queries II", "1739", "Easy", false, ["2D BIT"], "[thecodingwizard's implementation](https://github.com/thecodingwizard/competitive-programming/blob/master/cses/Forest%20Queries%20II.cpp)"),
],
offSam: [
new Problem("DMOJ", "Soriya's Programming Project", "dmopc19c7p5", "Normal", false, ["2D BIT"], ""),
]
}
};
See [my implementations](https://github.com/bqi343/USACO/tree/master/Implementations/content/data-structures/2D%20Range%20Queries%20(15.2)).
## Static Array Queries
- [Multi-Dimensional RMQ (retrograd)](https://codeforces.com/blog/entry/53810)
- GP of Serbia 2020 B
## 2D BIT
<problems-list problems={metadata.problems.bitSam} />
### Tutorials
- [GFG 2D BIT](https://www.geeksforgeeks.org/two-dimensional-binary-indexed-tree-or-fenwick-tree/)
- [TopCoder BIT](https://www.topcoder.com/community/competitive-programming/tutorials/binary-indexed-trees/)
<optional-content title="Range Update and Range Query in Higher Dimensions">
You can extend the 1D BIT solution for range update range query to higher dimensions as well
- [Paper](https://arxiv.org/pdf/1311.6093.pdf)
- USACO Camp - "Cows Play Global Thermonuclear War" (2D case)
</optional-content>
### Offline
Suppose that you want to update and query with $N\approx 10^5$ points.
- The 2D BITs mentioned above use $O(N^2)$ memory, which is too much.
- Can be reduced to $O(N\log^2N)$ memory with unordered map, but this might also be too much (and too slow).
- If you know the points to be updated beforehand then you can reduce to $O(N\log N)$ memory (and no maps).
- [my 1D offline BIT](https://github.com/bqi343/USACO/blob/master/Implementations/content/data-structures/1D%20Range%20Queries%20(9.2)/BIToff.h)
- [my 2D offline BIT](https://github.com/bqi343/USACO/blob/master/Implementations/content/data-structures/2D%20Range%20Queries%20(15.2)/BIT2DOff%20(15.2).h)
<problems-list problems={metadata.problems.offSam} />
The intended complexity is $O(N\log^2 N)$. Two options:
- compressed 2D BIT
- rather difficult to pass within time and memory limits
- Make sure to use `\n` instead of `endl`!
- [thecodingwizard's implementation with Benq's 2d offline bit](https://github.com/thecodingwizard/competitive-programming/blob/master/DMOJ/Soriyas%20Programming%20Project.cpp)
- divide & conquer with a 1D BIT
- mentioned [here](https://robert1003.github.io/2020/01/31/cdq-divide-and-conquer.html).
- [thecodingwizard's (messy) implementation](https://github.com/thecodingwizard/competitive-programming/blob/master/DMOJ/Soriya%20Programming%20Project%201d%20BIT%20cdq%20dnc.cpp) based off of article above
### Problems
- [IOI 2007 Pairs](https://wcipeg.com/problem/ioi0722)
- [DMOJ Crowded Cities](https://dmoj.ca/problem/bfs17p6)
- [USACO Plat Friendcross](http://www.usaco.org/index.php?page=viewproblem2&cpid=722)
- [USACO Plat Mowing](http://www.usaco.org/index.php?page=viewproblem2&cpid=601)
## 2D Segment Tree
Note: no lazy propagation in 2D.
### Short Description
- CSES 28.2 (Sparse Segment Tree), 28.4
- Segment Tree (or BIT) nested inside segment tree
- use 2D offline BIT instead whenever possible (faster, lower memory)
### Problems
- [POI Tetris 3D](https://szkopul.edu.pl/problemset/problem/OQjANSOOD_-c38gh8p6g3Gxp/site/?key=statement)
- [IOI 2013 Game](http://wcipeg.com/problem/ioi1323)
- good implementation?