import bisect import math import struct import sys # Number of times to sample each second bitrate = 44100 music = [] def saw(x): """ Sawtooth wave """ return x / 2 / math.pi % 1 def freq(octave, step): """ Returns the frequency of a note """ return 55 * 2 ** (octave + step / 12 - 1) def droplet(f, t): """ Returns the intensity of the "droplet" waveform of frequency f sampled at time t https://dsp.stackexchange.com/questions/46598/mathematical-equation-for-the-sound-wave-that-a-piano-makes https://youtu.be/ogFAHvYatWs?t=254 """ w = 2 * math.pi * f Y = 0.6 * math.sin(w * t) * math.exp(-0.001 * w * t) Y += 0.2 * math.sin(2 * w * t) * math.exp(-0.001 * w * t) Y += 0.05 * math.sin(3 * w * t) * math.exp(-0.001 * w * t) Y += Y * Y * Y Y *= 1 + 16 * t * math.exp(-6 * t) return Y def seething(f, t): """ Returns the intensity of the "seething" waveform of frequency f sampled at time t """ w = 2 * math.pi * f Y = 0.6 * math.sin(w * t) * math.exp(-0.0005 * w * t) Y += 0.1 * math.sin(0.99 * w * t) * math.exp(-0.0005 * w * t) Y += 0.1 * math.sin(1.01 * w * t) * math.exp(-0.0005 * w * t) Y += 0.2 * math.sin(2 * w * t) * math.exp(-0.0005 * w * t) Y += math.copysign(Y * Y, Y) Y *= 1 + 16 * t * math.exp(-6 * t) Y *= 0.5 * min(24 * t, 1) return Y def honk(f, t): """ Returns the intensity of the "honk" waveform of frequency f sampled at time t """ w = 2 * math.pi * f Y = sum([(saw(i * w * t) / 3 + math.sin(i * w * t)) * math.exp(-0.002 * w * t) for i in range(1, 6)]) / 2 Y = math.copysign(abs(Y) ** (1 / 2), Y) return Y def at(t): """ Returns the total intensity of music sampled at time t This is actually pretty efficient ngl Because people usually don't have that many overlapping notes """ i = bisect.bisect(music, (t, 2**31)) ret = 0 for j in range(max(i - 32, 0), i): m = music[j] if m[1] > t and m[2] > 0: ret += m[4] * m[5](freq(m[2], m[3]), t - m[0]) return int(2**28 * ret) def process(notes, start, speed=1, gain=1, blend=0, waveform=droplet): """ Adds a list of notes to the music list """ t = start for note in notes: vol = 1 if len(note) == 4: vol = note[3] start = min(t, t + note[0] / speed) end = max(t, t + note[0] / speed) music.append((start, end + 16 * int(blend), note[1], note[2], vol * gain, waveform)) t = end def play(start, end): """ Print music from the start time to end time encoded in s32 to standard output """ music.sort() for i in range(start * bitrate, end * bitrate): sys.stdout.buffer.write(struct.pack("i", at(i / bitrate)))