VirtualGL frame stuttering #122
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For the past few weeks, VirtualGL apps run using
vglrun
have been having weird frame stuttering and framerate drops. Maybe the ArchWiki has some helpful advice? Or should I uninstall VirtualGL and reboot and reinstall it?Running
vglrun
inside an exodesk session (kind of useless but just for testing) works perfectly, so here's the difference in outputs:These are the troublesome lines:
[VGL] Using pixel buffer objects for readback (BGRA --> BGRA)
seems to give the best performance, so I'll have to troubleshoot when this doesn't happen.Using
VGL_FORCEALPHA=1
forces VirtualGL to use PBOs, which seems to improve performance somewhat. SuperTux still doesn't work but whatever.Anyways, 😭 that my old VirtualGL setup no longer works.
VGL_FORCEALPHA=1
definitely works for some apps. Closing.