clash/constant/path.go

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package constant
import (
"os"
P "path"
"path/filepath"
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"strings"
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)
const Name = "clash"
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var (
GeositeName = "GeoSite.dat"
GeoipName = "GeoIP.dat"
)
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// Path is used to get the configuration path
var Path = func() *path {
homeDir, err := os.UserHomeDir()
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if err != nil {
homeDir, _ = os.Getwd()
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}
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homeDir = P.Join(homeDir, ".config", Name)
return &path{homeDir: homeDir, configFile: "config.yaml"}
}()
type path struct {
homeDir string
configFile string
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}
// SetHomeDir is used to set the configuration path
func SetHomeDir(root string) {
Path.homeDir = root
}
// SetConfig is used to set the configuration file
func SetConfig(file string) {
Path.configFile = file
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}
func (p *path) HomeDir() string {
return p.homeDir
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}
func (p *path) Config() string {
return p.configFile
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}
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// Resolve return a absolute path or a relative path with homedir
func (p *path) Resolve(path string) string {
if !filepath.IsAbs(path) {
return filepath.Join(p.HomeDir(), path)
}
return path
}
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func (p *path) MMDB() string {
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files, err := os.ReadDir(p.homeDir)
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if err != nil {
return ""
}
for _, fi := range files {
if fi.IsDir() {
// 目录则直接跳过
continue
} else {
if strings.EqualFold(fi.Name(), "Country.mmdb") {
GeoipName = fi.Name()
return P.Join(p.homeDir, fi.Name())
}
}
}
return P.Join(p.homeDir, "Country.mmdb")
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}
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func (p *path) OldCache() string {
return P.Join(p.homeDir, ".cache")
}
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func (p *path) Cache() string {
return P.Join(p.homeDir, "cache.db")
}
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func (p *path) GeoIP() string {
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files, err := os.ReadDir(p.homeDir)
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if err != nil {
return ""
}
for _, fi := range files {
if fi.IsDir() {
// 目录则直接跳过
continue
} else {
if strings.EqualFold(fi.Name(), "GeoIP.dat") {
GeoipName = fi.Name()
return P.Join(p.homeDir, fi.Name())
}
}
}
return P.Join(p.homeDir, "GeoIP.dat")
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}
func (p *path) GeoSite() string {
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files, err := os.ReadDir(p.homeDir)
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if err != nil {
return ""
}
for _, fi := range files {
if fi.IsDir() {
// 目录则直接跳过
continue
} else {
if strings.EqualFold(fi.Name(), "GeoSite.dat") {
GeositeName = fi.Name()
return P.Join(p.homeDir, fi.Name())
}
}
}
return P.Join(p.homeDir, "GeoSite.dat")
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}
func (p *path) GetAssetLocation(file string) string {
return P.Join(p.homeDir, file)
}
func (p *path) GetExecutableFullPath() string {
exePath, err := os.Executable()
if err != nil {
return "clash"
}
res, _ := filepath.EvalSymlinks(exePath)
return res
}