package constant import ( "io/ioutil" "os" P "path" "path/filepath" "strings" ) const Name = "clash" var ( GeositeName = "GeoSite.dat" GeoipName = "GeoIP.dat" ) // Path is used to get the configuration path var Path = func() *path { homeDir, err := os.UserHomeDir() if err != nil { homeDir, _ = os.Getwd() } homeDir = P.Join(homeDir, ".config", Name) return &path{homeDir: homeDir, configFile: "config.yaml"} }() type path struct { homeDir string configFile string scriptDir string } // SetHomeDir is used to set the configuration path func SetHomeDir(root string) { Path.homeDir = root } // SetConfig is used to set the configuration file func SetConfig(file string) { Path.configFile = file } func (p *path) HomeDir() string { return p.homeDir } func (p *path) Config() string { return p.configFile } // Resolve return a absolute path or a relative path with homedir func (p *path) Resolve(path string) string { if !filepath.IsAbs(path) { return filepath.Join(p.HomeDir(), path) } return path } func (p *path) MMDB() string { files, err := ioutil.ReadDir(p.homeDir) if err != nil { return "" } for _, fi := range files { if fi.IsDir() { // 目录则直接跳过 continue } else { if strings.EqualFold(fi.Name(), "Country.mmdb") { GeoipName = fi.Name() return P.Join(p.homeDir, fi.Name()) } } } return P.Join(p.homeDir, "Country.mmdb") } func (p *path) OldCache() string { return P.Join(p.homeDir, ".cache") } func (p *path) Cache() string { return P.Join(p.homeDir, "cache.db") } func (p *path) GeoIP() string { files, err := ioutil.ReadDir(p.homeDir) if err != nil { return "" } for _, fi := range files { if fi.IsDir() { // 目录则直接跳过 continue } else { if strings.EqualFold(fi.Name(), "GeoIP.dat") { GeoipName = fi.Name() return P.Join(p.homeDir, fi.Name()) } } } return P.Join(p.homeDir, "GeoIP.dat") } func (p *path) GeoSite() string { files, err := ioutil.ReadDir(p.homeDir) if err != nil { return "" } for _, fi := range files { if fi.IsDir() { // 目录则直接跳过 continue } else { if strings.EqualFold(fi.Name(), "GeoSite.dat") { GeositeName = fi.Name() return P.Join(p.homeDir, fi.Name()) } } } return P.Join(p.homeDir, "GeoSite.dat") } func (p *path) ScriptDir() string { if len(p.scriptDir) != 0 { return p.scriptDir } if dir, err := os.MkdirTemp("", Name+"-"); err == nil { p.scriptDir = dir } else { p.scriptDir = P.Join(os.TempDir(), Name) _ = os.MkdirAll(p.scriptDir, 0o644) } return p.scriptDir } func (p *path) Script() string { return P.Join(p.ScriptDir(), "clash_script.py") } func (p *path) GetAssetLocation(file string) string { return P.Join(p.homeDir, file) } func (p *path) GetExecutableFullPath() string { exePath, err := os.Executable() if err != nil { return "clash" } res, _ := filepath.EvalSymlinks(exePath) return res }