package murmur3 // https://github.com/spaolacci/murmur3/blob/master/murmur32.go import ( "hash" "math/bits" "unsafe" ) // Make sure interfaces are correctly implemented. var ( _ hash.Hash32 = new(digest32) _ bmixer = new(digest32) ) const ( c1_32 uint32 = 0xcc9e2d51 c2_32 uint32 = 0x1b873593 ) // digest32 represents a partial evaluation of a 32 bites hash. type digest32 struct { digest h1 uint32 // Unfinalized running hash. } // New32 returns new 32-bit hasher func New32() hash.Hash32 { return New32WithSeed(0) } // New32WithSeed returns new 32-bit hasher set with explicit seed value func New32WithSeed(seed uint32) hash.Hash32 { d := new(digest32) d.seed = seed d.bmixer = d d.Reset() return d } func (d *digest32) Size() int { return 4 } func (d *digest32) reset() { d.h1 = d.seed } func (d *digest32) Sum(b []byte) []byte { h := d.Sum32() return append(b, byte(h>>24), byte(h>>16), byte(h>>8), byte(h)) } // Digest as many blocks as possible. func (d *digest32) bmix(p []byte) (tail []byte) { h1 := d.h1 nblocks := len(p) / 4 for i := 0; i < nblocks; i++ { k1 := *(*uint32)(unsafe.Pointer(&p[i*4])) k1 *= c1_32 k1 = bits.RotateLeft32(k1, 15) k1 *= c2_32 h1 ^= k1 h1 = bits.RotateLeft32(h1, 13) h1 = h1*4 + h1 + 0xe6546b64 } d.h1 = h1 return p[nblocks*d.Size():] } func (d *digest32) Sum32() (h1 uint32) { h1 = d.h1 var k1 uint32 switch len(d.tail) & 3 { case 3: k1 ^= uint32(d.tail[2]) << 16 fallthrough case 2: k1 ^= uint32(d.tail[1]) << 8 fallthrough case 1: k1 ^= uint32(d.tail[0]) k1 *= c1_32 k1 = bits.RotateLeft32(k1, 15) k1 *= c2_32 h1 ^= k1 } h1 ^= uint32(d.clen) h1 ^= h1 >> 16 h1 *= 0x85ebca6b h1 ^= h1 >> 13 h1 *= 0xc2b2ae35 h1 ^= h1 >> 16 return h1 } func Sum32(data []byte) uint32 { return Sum32WithSeed(data, 0) } func Sum32WithSeed(data []byte, seed uint32) uint32 { h1 := seed nblocks := len(data) / 4 for i := 0; i < nblocks; i++ { k1 := *(*uint32)(unsafe.Pointer(&data[i*4])) k1 *= c1_32 k1 = bits.RotateLeft32(k1, 15) k1 *= c2_32 h1 ^= k1 h1 = bits.RotateLeft32(h1, 13) h1 = h1*4 + h1 + 0xe6546b64 } tail := data[nblocks*4:] var k1 uint32 switch len(tail) & 3 { case 3: k1 ^= uint32(tail[2]) << 16 fallthrough case 2: k1 ^= uint32(tail[1]) << 8 fallthrough case 1: k1 ^= uint32(tail[0]) k1 *= c1_32 k1 = bits.RotateLeft32(k1, 15) k1 *= c2_32 h1 ^= k1 } h1 ^= uint32(len(data)) h1 ^= h1 >> 16 h1 *= 0x85ebca6b h1 ^= h1 >> 13 h1 *= 0xc2b2ae35 h1 ^= h1 >> 16 return h1 }