package queue import ( "sync" ) // Queue is a simple concurrent safe queue type Queue[T any] struct { items []T lock sync.RWMutex } // Put add the item to the queue. func (q *Queue[T]) Put(items ...T) { if len(items) == 0 { return } q.lock.Lock() q.items = append(q.items, items...) q.lock.Unlock() } // Pop returns the head of items. func (q *Queue[T]) Pop() T { if len(q.items) == 0 { return GetZero[T]() } q.lock.Lock() head := q.items[0] q.items = q.items[1:] q.lock.Unlock() return head } // Last returns the last of item. func (q *Queue[T]) Last() T { if len(q.items) == 0 { return GetZero[T]() } q.lock.RLock() last := q.items[len(q.items)-1] q.lock.RUnlock() return last } // Copy get the copy of queue. func (q *Queue[T]) Copy() []T { items := []T{} q.lock.RLock() items = append(items, q.items...) q.lock.RUnlock() return items } // Len returns the number of items in this queue. func (q *Queue[T]) Len() int64 { q.lock.Lock() defer q.lock.Unlock() return int64(len(q.items)) } // New is a constructor for a new concurrent safe queue. func New[T any](hint int64) *Queue[T] { return &Queue[T]{ items: make([]T, 0, hint), } } func GetZero[T any]() T { var result T return result }