clash/dns/server.go
2018-12-05 21:13:29 +08:00

63 lines
922 B
Go

package dns
import (
"net"
D "github.com/miekg/dns"
)
var (
address string
server = &Server{}
)
type Server struct {
*D.Server
r *Resolver
}
func (s *Server) ServeDNS(w D.ResponseWriter, r *D.Msg) {
msg, err := s.r.Exchange(r)
if err != nil {
D.HandleFailed(w, r)
return
}
msg.SetReply(r)
w.WriteMsg(msg)
}
func ReCreateServer(addr string, resolver *Resolver) error {
if server.Server != nil {
server.Shutdown()
}
if addr == address {
return nil
}
_, port, err := net.SplitHostPort(addr)
if port == "0" || port == "" || err != nil {
return nil
}
udpAddr, err := net.ResolveUDPAddr("udp", addr)
if err != nil {
return err
}
p, err := net.ListenUDP("udp", udpAddr)
if err != nil {
return err
}
address = addr
server = &Server{r: resolver}
server.Server = &D.Server{Addr: addr, PacketConn: p, Handler: server}
go func() {
server.ActivateAndServe()
}()
return nil
}