clash/common/queue/queue.go
2022-04-12 18:44:13 +08:00

77 lines
1.2 KiB
Go

package queue
import (
"sync"
)
// Queue is a simple concurrent safe queue
type Queue[T any] struct {
items []T
lock sync.RWMutex
}
// Put add the item to the queue.
func (q *Queue[T]) Put(items ...T) {
if len(items) == 0 {
return
}
q.lock.Lock()
q.items = append(q.items, items...)
q.lock.Unlock()
}
// Pop returns the head of items.
func (q *Queue[T]) Pop() T {
if len(q.items) == 0 {
return GetZero[T]()
}
q.lock.Lock()
head := q.items[0]
q.items = q.items[1:]
q.lock.Unlock()
return head
}
// Last returns the last of item.
func (q *Queue[T]) Last() T {
if len(q.items) == 0 {
return GetZero[T]()
}
q.lock.RLock()
last := q.items[len(q.items)-1]
q.lock.RUnlock()
return last
}
// Copy get the copy of queue.
func (q *Queue[T]) Copy() []T {
items := []T{}
q.lock.RLock()
items = append(items, q.items...)
q.lock.RUnlock()
return items
}
// Len returns the number of items in this queue.
func (q *Queue[T]) Len() int64 {
q.lock.Lock()
defer q.lock.Unlock()
return int64(len(q.items))
}
// New is a constructor for a new concurrent safe queue.
func New[T any](hint int64) *Queue[T] {
return &Queue[T]{
items: make([]T, 0, hint),
}
}
func GetZero[T any]() T {
var result T
return result
}