clash/component/trie/node.go
2022-11-30 18:50:46 +08:00

88 lines
1.5 KiB
Go

package trie
import "strings"
// Node is the trie's node
type Node[T any] struct {
children map[string]*Node[T]
inited bool
data T
}
func (n *Node[T]) getChild(s string) *Node[T] {
if n.children == nil {
return nil
}
return n.children[s]
}
func (n *Node[T]) hasChild(s string) bool {
return n.getChild(s) != nil
}
func (n *Node[T]) addChild(s string, child *Node[T]) {
if n.children == nil {
n.children = map[string]*Node[T]{}
}
n.children[s] = child
}
func (n *Node[T]) getOrNewChild(s string) *Node[T] {
node := n.getChild(s)
if node == nil {
node = newNode[T]()
n.addChild(s, node)
}
return node
}
func (n *Node[T]) finishAdd() {
if n.children == nil {
return
}
if len(n.children) == 0 {
n.children = nil
}
children := make(map[string]*Node[T], len(n.children)) // avoid map reallocate memory
for key := range n.children {
child := n.children[key]
if child == nil {
continue
}
switch key { // try to save string's memory
case wildcard:
key = wildcard
case dotWildcard:
key = dotWildcard
default:
key = strings.Clone(key)
}
children[key] = child
child.finishAdd()
}
n.children = children
}
func (n *Node[T]) isEmpty() bool {
if n == nil || n.inited == false {
return true
}
return false
}
func (n *Node[T]) setData(data T) {
n.data = data
n.inited = true
}
func (n *Node[T]) Data() T {
return n.data
}
func newNode[T any]() *Node[T] {
return &Node[T]{
children: nil,
inited: false,
}
}