clash/component/trie/node.go

50 lines
774 B
Go

package trie
// Node is the trie's node
type Node[T any] struct {
children map[string]*Node[T]
inited bool
data T
}
func (n *Node[T]) getChild(s string) *Node[T] {
return n.children[s]
}
func (n *Node[T]) hasChild(s string) bool {
return n.getChild(s) != nil
}
func (n *Node[T]) addChild(s string, child *Node[T]) {
n.children[s] = child
}
func (n *Node[T]) isEmpty() bool {
if n == nil || n.inited == false {
return true
}
return false
}
func (n *Node[T]) setData(data T) {
n.data = data
n.inited = true
}
func (n *Node[T]) Data() T {
return n.data
}
func newNode[T any]() *Node[T] {
return &Node[T]{
children: map[string]*Node[T]{},
inited: false,
data: getZero[T](),
}
}
func getZero[T any]() T {
var result T
return result
}