clash/component/fakeip/pool.go
2019-05-23 23:27:29 +08:00

56 lines
984 B
Go

package fakeip
import (
"errors"
"net"
"sync"
)
// Pool is a implementation about fake ip generator without storage
type Pool struct {
max uint32
min uint32
offset uint32
mux *sync.Mutex
}
// Get return a new fake ip
func (p *Pool) Get() net.IP {
p.mux.Lock()
defer p.mux.Unlock()
ip := uintToIP(p.min + p.offset)
p.offset = (p.offset + 1) % (p.max - p.min)
return ip
}
func ipToUint(ip net.IP) uint32 {
v := uint32(ip[0]) << 24
v += uint32(ip[1]) << 16
v += uint32(ip[2]) << 8
v += uint32(ip[3])
return v
}
func uintToIP(v uint32) net.IP {
return net.IPv4(byte(v>>24), byte(v>>16), byte(v>>8), byte(v))
}
// New return Pool instance
func New(ipnet *net.IPNet) (*Pool, error) {
min := ipToUint(ipnet.IP) + 1
ones, bits := ipnet.Mask.Size()
total := 1<<uint(bits-ones) - 2
if total <= 0 {
return nil, errors.New("ipnet don't have valid ip")
}
max := min + uint32(total)
return &Pool{
min: min,
max: max,
mux: &sync.Mutex{},
}, nil
}