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92 lines
3.4 KiB
Python
92 lines
3.4 KiB
Python
from typing import Any
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from pydantic import BaseModel, Field, root_validator
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from .combat import Element, Path, Trace, TraceTreeNode
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from .equipment import LightCone, Relic, RelicSet
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from .stat import Attribute, Property
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class Character(BaseModel):
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"""
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Represents a character.
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Attributes:
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- Basic info:
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- id (`str`): The character's ID.
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- name (`str`): The character's name.
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- rarity (`int`): The character's rarity.
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- level (`int`): The character's current level.
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- max_level (`int`): The maximum character level according to the current ascension phase.
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- ascension (`int`): Ascension phase.
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- eidolon (`int`): The character's eidolon rank.
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- eidolon_icons (list[`str`]): The list of character's eiodolon icons.
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- Image
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- icon (`str`): The character avatar image
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- preview (`str`): The character's preview image.
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- portrait (`str`): The character's portrait image.
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- Combat
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- path (`Path`): The character's path.
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- element (`Element`): The character's element.
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- traces (list[`Trace`]): The list of character's skill traces.
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- trace_tree (list[`TraceTreeNode]): The list of the character's skill traces.
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- Equipment
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- light_cone (`LightCone` | `None`): The character's light cone (weapon), or None if not applicable.
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- relics (list[`Relic`] | `None`): The list of character's relics, or None if not applicable.
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- relic_set (list[`RelicSet`] | `None`): The list of character's relic sets, or None if not applicable.
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- stats (list[`Stat`]): The list of character's stats.
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- Stats
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- attributes (list[`Attribute`]): The list of character's attributes.
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- additions (list[`Attribute`]): The list of character's additional attributes.
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- properties (list[`Property`]): The list of character's properties.
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"""
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id: str
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"""Character's ID"""
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name: str
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"""Character's name"""
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rarity: int
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"""Character's rarity"""
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level: int
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"""Character's level"""
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ascension: int = Field(..., alias="promotion")
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"""Ascension phase"""
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eidolon: int = Field(..., alias="rank")
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"""Character's eidolon rank"""
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eidolon_icons: list[str] = Field([], alias="rank_icons")
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"""The list of character's eiodolon icons"""
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icon: str
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"""Character avatar image"""
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preview: str
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"""Character preview image"""
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portrait: str
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"""Character portrait image"""
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path: Path
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"""Character's path"""
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element: Element
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"""Character's element"""
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traces: list[Trace] = Field(..., alias="skills")
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"""The list of character's skill traces"""
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trace_tree: list[TraceTreeNode] = Field([], alias="skill_trees")
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"""The list of the character's skill traces"""
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light_cone: LightCone | None = None
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"""Character's light cone (weapon)"""
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relics: list[Relic] = []
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"""The list of character's relics"""
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relic_sets: list[RelicSet] = []
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"""The list of character's relic sets"""
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attributes: list[Attribute]
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"""The list of character's attributes"""
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additions: list[Attribute]
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"""The list of character's additional attributes"""
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properties: list[Property]
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"""The list of character's properties"""
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@property
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def max_level(self) -> int:
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"""The maximum character level according to the current ascension phase"""
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return 20 + 10 * self.ascension
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