2023-01-19 12:02:49 +00:00
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from core.builtins.message import MessageSession
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2023-03-04 08:51:56 +00:00
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from core.component import module
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2023-02-26 04:03:25 +00:00
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from .dice import GenerateMessage
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2023-01-19 12:02:49 +00:00
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2023-03-04 08:51:56 +00:00
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dice = module('dice', alias={'d4': 'dice d4', 'd6': 'dice d6',
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2023-03-09 14:18:57 +00:00
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'd8': 'dice d8', 'd10': 'dice d10', 'd12': 'dice d12', 'd20': 'dice d20',
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'd100': 'dice d100'}, developers=['Light-Beacon'], desc='随机骰子',
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recommend_modules=['dice_regex'])
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2023-01-19 12:02:49 +00:00
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2023-01-19 14:22:14 +00:00
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2023-03-09 11:11:40 +00:00
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@dice.command('<dices> [<dc>] {投掷指定骰子,可指定投骰次数与 dc 判断判定。}',
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2023-03-09 14:18:57 +00:00
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options_desc={
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'dn': '表示n面骰',
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'mdn': '表示m个n面骰,输出其所有点数之和(m若省略即为1)',
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'mdnkx': '表示m个n面骰,输出其最大的x个骰子点数之和',
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'mdnklx': '与上一个相同,但其会输出最小的x个骰子点数之和',
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'多项式': '式子可以兼容多项,如“10d4-2d20”会输出10个4面骰所有点数之和减去2个20面骰点数之和',
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'整数项': '一项可以是一个整数(也就是调节值),如“d20+5”会输出1个20面骰的点数加上5的结果',
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'多项式最前面加 N#': '将这个式子的操作重复N次(投掷N次),之后输出N次的结果',
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'dc': '在每一次投掷输出结果时进行判定,结果大于dc判定为成功,否则判定失败'
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})
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2023-01-19 12:02:49 +00:00
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async def _(msg: MessageSession):
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2023-01-26 07:16:11 +00:00
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dice = msg.parsed_msg['<dices>']
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2023-01-27 08:18:47 +00:00
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dc = msg.parsed_msg.get('<dc>', '0')
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2023-02-28 10:47:28 +00:00
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times = '1'
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2023-02-28 10:28:57 +00:00
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if '#' in dice:
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times = dice.partition('#')[0]
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dice = dice.partition('#')[2]
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2023-02-28 10:47:28 +00:00
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if not times.isdigit():
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await msg.finish('发生错误:无效的投骰次数:' + times)
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2023-01-27 08:18:47 +00:00
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if not dc.isdigit():
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2023-02-22 15:52:54 +00:00
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await msg.finish('发生错误:无效的 dc:' + dc)
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2023-02-26 04:03:25 +00:00
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await msg.finish(await GenerateMessage(dice, int(times), int(dc)))
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2023-03-09 14:18:57 +00:00
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2023-03-04 08:51:56 +00:00
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@dice.regex(r"[扔|投|掷|丢]([0-9]*)?个([0-9]*面)?骰子?")
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2023-02-26 04:03:25 +00:00
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async def _(message: MessageSession):
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groups = message.matched_msg.groups()
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diceType = groups[1][:-1] if groups[1] else '6'
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2023-03-09 14:18:57 +00:00
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await message.finish(await GenerateMessage(f'{groups[0]}D{diceType}', 1, 0))
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