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akari-bot/modules/dice/__init__.py

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from core.builtins.message import MessageSession
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from core.component import module
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from .dice import GenerateMessage
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dice = module('dice', alias={'d4': 'dice d4', 'd6': 'dice d6',
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'd8': 'dice d8', 'd10': 'dice d10', 'd12': 'dice d12', 'd20': 'dice d20',
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'd100': 'dice d100'}, developers=['Light-Beacon'], desc='随机骰子',)
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@dice.command('<dices> [<dc>] {投掷指定骰子,可指定投骰次数与 dc 判断判定。}',
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options_desc={
'dn': '表示n面骰',
'mdn': '表示m个n面骰输出其所有点数之和m若省略即为1',
'mdnkx': '表示m个n面骰输出其最大的x个骰子点数之和',
'mdnklx': '与上一个相同但其会输出最小的x个骰子点数之和',
'多项式': '式子可以兼容多项如“10d4-2d20”会输出10个4面骰所有点数之和减去2个20面骰点数之和',
'整数项': '一项可以是一个整数也就是调节值如“d20+5”会输出1个20面骰的点数加上5的结果',
'多项式最前面加 N#': '将这个式子的操作重复N次投掷N次之后输出N次的结果',
'dc': '在每一次投掷输出结果时进行判定结果大于dc判定为成功否则判定失败'
})
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async def _(msg: MessageSession):
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dice = msg.parsed_msg['<dices>']
dc = msg.parsed_msg.get('<dc>', '0')
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times = '1'
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if '#' in dice:
times = dice.partition('#')[0]
dice = dice.partition('#')[2]
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if not times.isdigit():
await msg.finish('发生错误:无效的投骰次数:' + times)
if not dc.isdigit():
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await msg.finish('发生错误:无效的 dc' + dc)
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await msg.finish(await GenerateMessage(dice, int(times), int(dc)))
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@dice.regex(r"[扔|投|掷|丢]([0-9]*)?个([0-9]*面)?骰子?")
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async def _(message: MessageSession):
groups = message.matched_msg.groups()
diceType = groups[1][:-1] if groups[1] else '6'
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await message.finish(await GenerateMessage(f'{groups[0]}D{diceType}', 1, 0))