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akari-bot/modules/dice/dice.py
2023-11-19 15:53:35 +08:00

258 lines
10 KiB
Python

import re
import secrets
import numpy as np
from config import Config
from core.utils.text import remove_prefix
MAX_DICE_COUNT = Config('dice_limit', 100) # 一次摇动最多的骰子数量
MAX_ROLL_TIMES = Config('dice_roll_limit', 10) # 一次命令最多的摇动次数
MAX_MOD_NUMBER = Config('dice_mod_max', 10000) # 骰子最大加权值
MIN_MOD_NUMBER = Config('dice_mod_min', -10000) # 骰子最小加权值
MAX_OUTPUT_CNT = Config('dice_output_cnt', 50) # 输出的最多数据量
MAX_OUTPUT_LEN = Config('dice_output_len', 200) # 输出的最大长度
MAX_DETAIL_CNT = Config('dice_detail_cnt', 5) # n次摇动的骰子的总量超过该值时将不再显示详细信息
MAX_ITEM_COUNT = Config('dice_count_limit', 10) # 骰子多项式最多的项数
class DiceSyntaxError(Exception):
"""骰子语法错误"""
def __init__(self, session, message):
self.message = session.locale.t("dice.message.error.syntax") + message
class DiceValueError(Exception):
"""骰子参数值错误"""
def __init__(self, session, message, value=None):
if value is not None:
self.message = session.locale.t("dice.message.error.value.invalid", value=value) + message
else:
self.message = session.locale.t("dice.message.error.value") + message
class DiceItemBase(object):
"""骰子项的基类"""
def __init__(self, dice_code: str, positive: bool):
self.positive = positive
self.code = dice_code
self.result = None
self.detail = ''
def GetResult(self, abs=True):
if abs:
return self.result
else:
return self.result if self.positive else -self.result
def GetDetail(self):
return self.detail
def Roll(self, session):
pass
class DiceMod(DiceItemBase):
"""调节值项"""
def __init__(self, session, dice_code: str, positive: bool):
super().__init__(dice_code, positive)
if not dice_code.isdigit():
raise DiceValueError(session,
session.locale.t("dice.message.error.value.M.invalid"),
'+' if self.positive else '-' + dice_code)
else:
self.result = int(dice_code)
if self.result > MAX_MOD_NUMBER or self.result < MIN_MOD_NUMBER:
raise DiceValueError(session,
session.locale.t("dice.message.error.value.M.out_of_range", min=MIN_MOD_NUMBER,
max=MAX_MOD_NUMBER),
self.result)
def GetDetail(self):
return self.result
class Dice(DiceItemBase):
"""骰子项"""
def __init__(self, session, dice_code: str, positive: bool):
dice_code = dice_code.replace(' ', '')
super().__init__(dice_code, positive)
args = self.GetArgs(session)
self.count = args[0]
self.type = args[1]
self.adv = args[2]
if self.count <= 0 or self.count > MAX_DICE_COUNT:
raise DiceValueError(session,
session.locale.t("dice.message.error.value.n.out_of_range", max=MAX_DICE_COUNT),
self.count)
if self.type <= 0:
raise DiceValueError(session,
session.locale.t("dice.message.error.value.n.less2"),
self.count)
if self.type == 1:
raise DiceValueError(session, session.locale.t("dice.message.error.value.n.d1"))
if abs(self.adv) > self.count:
raise DiceValueError(session,
session.locale.t("dice.message.error.value.k.out_of_range"),
self.adv)
def GetArgs(self, session):
dice_code = self.code.upper() # 便于识别
dice_count = '1' # 骰子数量
advantage = '0' # 保留的骰子量
if re.search(r'[^0-9DKL]', dice_code):
raise DiceSyntaxError(session, session.locale.t("dice.message.error.syntax.invalid"))
if 'D' not in dice_code:
raise DiceSyntaxError(session, session.locale.t("dice.message.error.syntax.missing_d"))
temp = dice_code.split('D')
if len(temp[0]):
dice_count = temp[0]
else:
dice_count = '1'
midstrs = temp[1].partition('K')
dice_type = midstrs[0]
if 'K' in midstrs[1]:
advantage = midstrs[2].replace('L', '-')
if not len(advantage.removeprefix('-')):
advantage += '1' # K/KL后没有值默认为1
# 语法合法检定
if not dice_count.isdigit():
raise DiceValueError(session,
session.locale.t("dice.message.error.value.m.invalid"),
dice_count)
if not dice_type.isdigit():
raise DiceValueError(session,
session.locale.t("dice.message.error.value.n.invalid"),
dice_type)
if not (advantage.isdigit() or (advantage[0] == '-' and advantage[1:].isdigit())):
raise DiceValueError(session,
session.locale.t("dice.message.error.value.k.invalid"),
advantage)
return (int(dice_count), int(dice_type), int(advantage))
def Roll(self, session):
output = ''
result = 0
dice_results = []
adv = self.adv
output += self.code + ' = '
# 生成随机序列
for i in range(self.count):
dice_results.append(secrets.randbelow(int(self.type)) + 1)
if adv != 0:
new_results = []
indexes = np.array(dice_results).argsort()
indexes = indexes[-adv:] if adv > 0 else indexes[:-adv]
output += '( '
output_buffer = ''
for i in range(self.count):
output_buffer += str(dice_results[i])
if i in indexes:
new_results.append(dice_results[i])
output_buffer += '*'
if i < self.count - 1:
output_buffer += ','
if self.count >= MAX_OUTPUT_CNT:
output_buffer = session.locale.t("dice.message.output.too_long", length=self.count)
output += output_buffer + ' ) = '
dice_results = new_results
# 公用加法
length = len(dice_results)
if (length > 1):
output += '[ '
if length > MAX_OUTPUT_CNT: # 显示数据含100
output += session.locale.t("dice.message.output.too_long", length=length)
for i in range(length):
result += dice_results[i]
if length <= MAX_OUTPUT_CNT: # 显示数据含100
output += str(dice_results[i])
if i < length - 1:
output += '+'
output += ' ] = '
else:
result = dice_results[0]
if len(output) > MAX_OUTPUT_LEN:
output = session.locale.t("dice.message.too_long")
self.detail = output + f"{result} "
self.result = result
async def GenerateMessage(msg, dices: str, times: int, dc: int):
if not all([MAX_DICE_COUNT > 0, MAX_ROLL_TIMES > 0, MAX_MOD_NUMBER >= MIN_MOD_NUMBER, MAX_OUTPUT_CNT > 0,
MAX_OUTPUT_LEN > 0, MAX_DETAIL_CNT > 0, MAX_ITEM_COUNT > 0]):
raise OverflowError(msg.locale.t("error.config.invalid"))
if re.search(r'[^0-9+\-DKL]', dices.upper()):
return DiceSyntaxError(msg, msg.locale.t('dice.message.error.syntax.invalid')).message
if times > MAX_ROLL_TIMES or times < 1:
return DiceValueError(msg, msg.locale.t('dice.message.error.value.N.out_of_range', max=MAX_ROLL_TIMES),
times).message
dice_code_cist = re.compile(r'[+-]?[^+-]+').findall(dices)
dice_list = []
have_err = False
output = ""
dice_count = 0
i = 0
if len(dice_code_cist) > MAX_ITEM_COUNT:
return DiceValueError(msg, msg.locale.t('dice.message.error.value.too_long'), len(dice_code_cist)).message
# 初始化骰子序列
for item in dice_code_cist:
i += 1
is_add = True
if item[0] == '-':
is_add = False
item = item[1:]
if item[0] == '+':
item = item[1:]
try:
if 'D' in item or 'd' in item:
d = Dice(msg, item, is_add)
dice_list.append(d)
dice_count += d.count
elif item.isdigit():
dice_list.append(DiceMod(msg, item, is_add))
except (DiceSyntaxError, DiceValueError) as ex:
output += '\n' + msg.locale.t('dice.message.error.prompt', i=i) + ex.message
have_err = True
if have_err:
return msg.locale.t('dice.message.error') + output
success_num = 0
fail_num = 0
output = msg.locale.t('dice.message.output')
# 开始投掷并输出
for i in range(times):
output_line = ''
result = 0
for dice in dice_list:
dice.Roll(msg)
output_line += '+' if dice.positive else '-'
if isinstance(dice, Dice) and times * dice_count < MAX_DETAIL_CNT:
output_line += f'( {dice.GetDetail()})'
else:
output_line += str(dice.GetResult())
result += dice.GetResult(False)
output_line = remove_prefix(output_line, '+') # 移除多项式首个+
output_line += ' = ' + str(result)
if dc != 0:
if msg.data.options.get('dice_dc_reversed'):
if result <= dc:
output_line += msg.locale.t('dice.message.dc.success')
success_num += 1
else:
output_line += msg.locale.t('dice.message.dc.failed')
fail_num += 1
else:
if result >= dc:
output_line += msg.locale.t('dice.message.dc.success')
success_num += 1
else:
output_line += msg.locale.t('dice.message.dc.failed')
fail_num += 1
output += f'\n{dices} = {output_line}'
if dc != 0 and times > 1:
output += '\n' + msg.locale.t('dice.message.dc.check', success=str(success_num), failed=str(fail_num))
return output