azalea/codegen/README.md

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2022-05-25 01:28:08 +00:00
Tools for automatically generating code to help with updating Minecraft versions.
The directory name doesn't start with `azalea-` because it's not a Rust crate.
All block shapes & collisions (#22) * start adding shapes * add more collision stuff * DiscreteCubeMerger * more mergers * start adding BitSetDiscreteVoxelShape::join * i love rust :smiley: :smiley: :smiley: * r * IT COMPILES???? * fix warning * fix error * fix more clippy issues * add box_shape * more shape stuff * make DiscreteVoxelShape an enum * Update shape.rs * also make VoxelShape an enum * implement BitSet::clear * add more missing things * it compiles W * start block shape codegen * optimize shape codegen * make az-block/blocks.rs look better (broken) * almost new block macro * make the codegen not generate 'type' * try to fix * work more on the blocks macro * wait it compiles * fix clippy issues * shapes codegen works * well it's almost working * simplify some shape codegen * enum type names are correct * W it compiles * cargo check no longer warns * fix some clippy issues * start making it so the shape impl is on BlockStates * insane code * new impl compiles * fix wrong find_bits + TESTS PASS! * add a test for slab collision * fix clippy issues * ok rust * fix error that happens when on stairs * add test for top slabs * start adding join_is_not_empty * add more to join_is_not_empty * top slabs still don't work!! * x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: * remove comment since i added more useful names * remove some printlns * fix walls in some configurations erroring * fix some warnings * change comment to \`\`\`ignore instead of \`\`\`no_run * players are .6 wide not .8 * fix clippy's complaints * i missed one clippy warning
2022-10-02 17:29:47 +00:00
## Requirements
- Python 3.8+
- Java 17+
- Gradle
2022-05-25 01:28:08 +00:00
## Usage
Generate packet:\
`python newpacket.py [packet id] [clientbound or serverbound] \[game/handshake/login/status\]`\
This will create a new file in the `azalea-protocol/src/packets/\[state\] directory`. You will probably have to manually fix up the auto generated code.
Migrate to a new Minecraft version:\
`python migrate.py [new version]`\
This updates all the packet ids in `azalea-protocol/src/packets/mod.rs` and creates all the new packets.